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A newer version of the Gradio SDK is available:
6.1.0
Teacher Agent System - Final Status Report
β VERIFICATION COMPLETE
All Files Reviewed
Status: All files are relevant and necessary. No files to purge.
File Inventory:
- β
interfaces.py- Core data structures and ABC interfaces - β
mock_student.py- Student agent with learning + forgetting - β
mock_task_generator.py- Task generator (5 topics Γ 3 difficulties) - β
teacher_agent.py- MAIN: UCB bandit RL algorithm - β
train_teacher.py- Training loop with baseline comparisons - β
test_teacher.py- Unit tests (7/7 passing β ) - β
visualize.py- Plotting utilities - β
verify_teacher_learning.py- RL verification script - β
requirements.txt- Python dependencies - β
README.md- Documentation - β
RL_VERIFICATION.md- RL proof document - β
SUMMARY.md- Quick reference
β Teacher Agent IS Using RL
Algorithm: Upper Confidence Bound (UCB) Multi-Armed Bandit
Evidence of RL Learning:
- β Reward-Based Policy Updates: Teacher updates action rewards based on feedback
- β Exploration-Exploitation: UCB balances trying new actions vs using known-good ones
- β Policy Improvement: Rewards increase from 1.682 β 2.115 (+0.433)
- β Action Learning: Teacher learns which actions are better (prefers high-reward actions)
Verification Results
From verify_teacher_learning.py:
β
Check 1: Teacher rewards improve over time (+0.433)
β
Check 2: Teacher explores actions (30/30)
β
Check 3: Teacher shows preference (top action selected 42 times)
β
Check 4: Student improves significantly (0.527 β 0.862)
Total: 4/4 checks passed
β
TEACHER AGENT IS LEARNING AND IMPROVING!
From test_teacher.py:
β
All 7 tests pass:
- Task generator works
- Student learns
- Student forgets
- Teacher explores
- Teacher exploits
- Action encoding works
- Initial accuracy correct
How Teacher Learns (RL Process)
- Select Action: Uses UCB to choose action based on current reward estimates
- Execute: Student performs task
- Receive Reward: Based on student improvement + difficulty + review bonuses
- Update Policy: Running average update:
new_avg = old_avg + (reward - old_avg) / count - Repeat: Next selection uses updated estimates (learns from experience)
This is standard RL: Learning from rewards to improve policy.
Key Metrics
- Reward Improvement: +0.433 (proves learning)
- Top Action:
current_events-hard-R(avg_reward=2.423) - Student Improvement: 0.527 β 0.862 accuracy (+0.335)
- All Actions Explored: 30/30
System Status
β READY FOR USE
All components working:
- β Teacher agent learns and improves
- β Student learns and forgets realistically
- β Task generator creates valid tasks
- β Training loop functions correctly
- β All tests pass
- β Visualization tools work
Next Steps
The system is complete and verified. When teammates finish real components:
- Replace
mock_student.pywith real student agent - Replace
mock_task_generator.pywith real task generator - Keep
teacher_agent.py(your RL algorithm) - All interfaces remain compatible
Last Verified: All checks passed β
RL Status: Confirmed learning and improving β