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import streamlit as st |
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import requests |
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from PIL import Image |
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import torch |
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from transformers import DepthProImageProcessorFast, DepthProForDepthEstimation |
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import numpy as np |
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import io |
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device = torch.device("cuda" if torch.cuda.is_available() else "cpu") |
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image_processor = DepthProImageProcessorFast.from_pretrained("apple/DepthPro-hf") |
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model = DepthProForDepthEstimation.from_pretrained("apple/DepthPro-hf").to(device) |
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st.title("Interactive Depth-based AR Painting App") |
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uploaded_file = st.file_uploader("Upload an Image", type=["jpg", "jpeg", "png"]) |
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if uploaded_file is not None: |
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image = Image.open(uploaded_file) |
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st.image(image, caption="Uploaded Image", use_column_width=True) |
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if st.button("Generate"): |
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inputs = image_processor(images=image, return_tensors="pt").to(device) |
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with torch.no_grad(): |
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outputs = model(**inputs) |
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post_processed_output = image_processor.post_process_depth_estimation( |
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outputs, target_sizes=[(image.height, image.width)], |
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) |
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depth = post_processed_output[0]["predicted_depth"] |
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depth = (depth - depth.min()) / (depth.max() - depth.min()) |
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depth = depth * 255. |
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depth = depth.detach().cpu().numpy() |
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depth_image = Image.fromarray(depth.astype("uint8")) |
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st.subheader("Depth Map") |
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st.image(depth_image, caption="Estimated Depth Map", use_column_width=True) |
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colormap = depth_image.convert("RGB") |
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st.subheader("Colorized Depth Map") |
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st.image(colormap, caption="Colorized Depth Map", use_column_width=True) |
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if st.button('Save Depth Image'): |
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depth_image.save('depth_image.png') |
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st.success("Depth image saved successfully!") |
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st.subheader("Interactive Depth-based Painting") |
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canvas = st.canvas( |
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width=colormap.width, |
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height=colormap.height, |
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drawing_mode="freedraw", |
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initial_drawing=colormap, |
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key="painting_canvas" |
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) |
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if canvas.image_data is not None: |
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painted_image = Image.fromarray(canvas.image_data.astype(np.uint8)) |
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st.subheader("Canvas with Painting") |
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st.image(painted_image, caption="Painting on Depth Map", use_column_width=True) |
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if st.button('Save Painted Image'): |
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painted_image.save('painted_image.png') |
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st.success("Painted image saved successfully!") |
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else: |
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st.write("Draw on the canvas to interact with depth!") |