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SubscribeThe Edge-of-Reach Problem in Offline Model-Based Reinforcement Learning
Offline reinforcement learning aims to train agents from pre-collected datasets. However, this comes with the added challenge of estimating the value of behaviors not covered in the dataset. Model-based methods offer a potential solution by training an approximate dynamics model, which then allows collection of additional synthetic data via rollouts in this model. The prevailing theory treats this approach as online RL in an approximate dynamics model, and any remaining performance gap is therefore understood as being due to dynamics model errors. In this paper, we analyze this assumption and investigate how popular algorithms perform as the learned dynamics model is improved. In contrast to both intuition and theory, if the learned dynamics model is replaced by the true error-free dynamics, existing model-based methods completely fail. This reveals a key oversight: The theoretical foundations assume sampling of full horizon rollouts in the learned dynamics model; however, in practice, the number of model-rollout steps is aggressively reduced to prevent accumulating errors. We show that this truncation of rollouts results in a set of edge-of-reach states at which we are effectively ``bootstrapping from the void.'' This triggers pathological value overestimation and complete performance collapse. We term this the edge-of-reach problem. Based on this new insight, we fill important gaps in existing theory, and reveal how prior model-based methods are primarily addressing the edge-of-reach problem, rather than model-inaccuracy as claimed. Finally, we propose Reach-Aware Value Learning (RAVL), a simple and robust method that directly addresses the edge-of-reach problem and hence - unlike existing methods - does not fail as the dynamics model is improved. Code open-sourced at: github.com/anyasims/edge-of-reach.
ControlCity: A Multimodal Diffusion Model Based Approach for Accurate Geospatial Data Generation and Urban Morphology Analysis
Volunteer Geographic Information (VGI), with its rich variety, large volume, rapid updates, and diverse sources, has become a critical source of geospatial data. However, VGI data from platforms like OSM exhibit significant quality heterogeneity across different data types, particularly with urban building data. To address this, we propose a multi-source geographic data transformation solution, utilizing accessible and complete VGI data to assist in generating urban building footprint data. We also employ a multimodal data generation framework to improve accuracy. First, we introduce a pipeline for constructing an 'image-text-metadata-building footprint' dataset, primarily based on road network data and supplemented by other multimodal data. We then present ControlCity, a geographic data transformation method based on a multimodal diffusion model. This method first uses a pre-trained text-to-image model to align text, metadata, and building footprint data. An improved ControlNet further integrates road network and land-use imagery, producing refined building footprint data. Experiments across 22 global cities demonstrate that ControlCity successfully simulates real urban building patterns, achieving state-of-the-art performance. Specifically, our method achieves an average FID score of 50.94, reducing error by 71.01% compared to leading methods, and a MIoU score of 0.36, an improvement of 38.46%. Additionally, our model excels in tasks like urban morphology transfer, zero-shot city generation, and spatial data completeness assessment. In the zero-shot city task, our method accurately predicts and generates similar urban structures, demonstrating strong generalization. This study confirms the effectiveness of our approach in generating urban building footprint data and capturing complex city characteristics.
MOTO: Offline Pre-training to Online Fine-tuning for Model-based Robot Learning
We study the problem of offline pre-training and online fine-tuning for reinforcement learning from high-dimensional observations in the context of realistic robot tasks. Recent offline model-free approaches successfully use online fine-tuning to either improve the performance of the agent over the data collection policy or adapt to novel tasks. At the same time, model-based RL algorithms have achieved significant progress in sample efficiency and the complexity of the tasks they can solve, yet remain under-utilized in the fine-tuning setting. In this work, we argue that existing model-based offline RL methods are not suitable for offline-to-online fine-tuning in high-dimensional domains due to issues with distribution shifts, off-dynamics data, and non-stationary rewards. We propose an on-policy model-based method that can efficiently reuse prior data through model-based value expansion and policy regularization, while preventing model exploitation by controlling epistemic uncertainty. We find that our approach successfully solves tasks from the MetaWorld benchmark, as well as the Franka Kitchen robot manipulation environment completely from images. To the best of our knowledge, MOTO is the first method to solve this environment from pixels.
Deep Generative Model based Rate-Distortion for Image Downscaling Assessment
In this paper, we propose Image Downscaling Assessment by Rate-Distortion (IDA-RD), a novel measure to quantitatively evaluate image downscaling algorithms. In contrast to image-based methods that measure the quality of downscaled images, ours is process-based that draws ideas from rate-distortion theory to measure the distortion incurred during downscaling. Our main idea is that downscaling and super-resolution (SR) can be viewed as the encoding and decoding processes in the rate-distortion model, respectively, and that a downscaling algorithm that preserves more details in the resulting low-resolution (LR) images should lead to less distorted high-resolution (HR) images in SR. In other words, the distortion should increase as the downscaling algorithm deteriorates. However, it is non-trivial to measure this distortion as it requires the SR algorithm to be blind and stochastic. Our key insight is that such requirements can be met by recent SR algorithms based on deep generative models that can find all matching HR images for a given LR image on their learned image manifolds. Extensive experimental results show the effectiveness of our IDA-RD measure.
Model-Based Image Signal Processors via Learnable Dictionaries
Digital cameras transform sensor RAW readings into RGB images by means of their Image Signal Processor (ISP). Computational photography tasks such as image denoising and colour constancy are commonly performed in the RAW domain, in part due to the inherent hardware design, but also due to the appealing simplicity of noise statistics that result from the direct sensor readings. Despite this, the availability of RAW images is limited in comparison with the abundance and diversity of available RGB data. Recent approaches have attempted to bridge this gap by estimating the RGB to RAW mapping: handcrafted model-based methods that are interpretable and controllable usually require manual parameter fine-tuning, while end-to-end learnable neural networks require large amounts of training data, at times with complex training procedures, and generally lack interpretability and parametric control. Towards addressing these existing limitations, we present a novel hybrid model-based and data-driven ISP that builds on canonical ISP operations and is both learnable and interpretable. Our proposed invertible model, capable of bidirectional mapping between RAW and RGB domains, employs end-to-end learning of rich parameter representations, i.e. dictionaries, that are free from direct parametric supervision and additionally enable simple and plausible data augmentation. We evidence the value of our data generation process by extensive experiments under both RAW image reconstruction and RAW image denoising tasks, obtaining state-of-the-art performance in both. Additionally, we show that our ISP can learn meaningful mappings from few data samples, and that denoising models trained with our dictionary-based data augmentation are competitive despite having only few or zero ground-truth labels.
Editing Language Model-based Knowledge Graph Embeddings
Recently decades have witnessed the empirical success of framing Knowledge Graph (KG) embeddings via language models. However, language model-based KG embeddings are usually deployed as static artifacts, which are challenging to modify without re-training after deployment. To address this issue, we propose a new task of editing language model-based KG embeddings in this paper. The proposed task aims to enable data-efficient and fast updates to KG embeddings without damaging the performance of the rest. We build four new datasets: E-FB15k237, A-FB15k237, E-WN18RR, and A-WN18RR, and evaluate several knowledge editing baselines demonstrating the limited ability of previous models to handle the proposed challenging task. We further propose a simple yet strong baseline dubbed KGEditor, which utilizes additional parametric layers of the hyper network to edit/add facts. Comprehensive experimental results demonstrate that KGEditor can perform better when updating specific facts while not affecting the rest with low training resources. Code and datasets will be available in https://github.com/zjunlp/PromptKG/tree/main/deltaKG.
InstOptima: Evolutionary Multi-objective Instruction Optimization via Large Language Model-based Instruction Operators
Instruction-based language modeling has received significant attention in pretrained language models. However, the efficiency of instruction engineering remains low and hinders the development of instruction studies. Recent studies have focused on automating instruction generation, but they primarily aim to improve performance without considering other crucial objectives that impact instruction quality, such as instruction length and perplexity. Therefore, we propose a novel approach (i.e., InstOptima) that treats instruction generation as an evolutionary multi-objective optimization problem. In contrast to text edition-based methods, our approach utilizes a large language model (LLM) to simulate instruction operators, including mutation and crossover. Furthermore, we introduce an objective-guided mechanism for these operators, allowing the LLM to comprehend the objectives and enhance the quality of the generated instructions. Experimental results demonstrate improved fine-tuning performance and the generation of a diverse set of high-quality instructions.
Can Deep Learning be Applied to Model-Based Multi-Object Tracking?
Multi-object tracking (MOT) is the problem of tracking the state of an unknown and time-varying number of objects using noisy measurements, with important applications such as autonomous driving, tracking animal behavior, defense systems, and others. In recent years, deep learning (DL) has been increasingly used in MOT for improving tracking performance, but mostly in settings where the measurements are high-dimensional and there are no available models of the measurement likelihood and the object dynamics. The model-based setting instead has not attracted as much attention, and it is still unclear if DL methods can outperform traditional model-based Bayesian methods, which are the state of the art (SOTA) in this context. In this paper, we propose a Transformer-based DL tracker and evaluate its performance in the model-based setting, comparing it to SOTA model-based Bayesian methods in a variety of different tasks. Our results show that the proposed DL method can match the performance of the model-based methods in simple tasks, while outperforming them when the task gets more complicated, either due to an increase in the data association complexity, or to stronger nonlinearities of the models of the environment.
LLM-AD: Large Language Model based Audio Description System
The development of Audio Description (AD) has been a pivotal step forward in making video content more accessible and inclusive. Traditionally, AD production has demanded a considerable amount of skilled labor, while existing automated approaches still necessitate extensive training to integrate multimodal inputs and tailor the output from a captioning style to an AD style. In this paper, we introduce an automated AD generation pipeline that harnesses the potent multimodal and instruction-following capacities of GPT-4V(ision). Notably, our methodology employs readily available components, eliminating the need for additional training. It produces ADs that not only comply with established natural language AD production standards but also maintain contextually consistent character information across frames, courtesy of a tracking-based character recognition module. A thorough analysis on the MAD dataset reveals that our approach achieves a performance on par with learning-based methods in automated AD production, as substantiated by a CIDEr score of 20.5.
Conditional Denoising Diffusion Model-Based Robust MR Image Reconstruction from Highly Undersampled Data
Magnetic Resonance Imaging (MRI) is a critical tool in modern medical diagnostics, yet its prolonged acquisition time remains a critical limitation, especially in time-sensitive clinical scenarios. While undersampling strategies can accelerate image acquisition, they often result in image artifacts and degraded quality. Recent diffusion models have shown promise for reconstructing high-fidelity images from undersampled data by learning powerful image priors; however, most existing approaches either (i) rely on unsupervised score functions without paired supervision or (ii) apply data consistency only as a post-processing step. In this work, we introduce a conditional denoising diffusion framework with iterative data-consistency correction, which differs from prior methods by embedding the measurement model directly into every reverse diffusion step and training the model on paired undersampled-ground truth data. This hybrid design bridges generative flexibility with explicit enforcement of MRI physics. Experiments on the fastMRI dataset demonstrate that our framework consistently outperforms recent state-of-the-art deep learning and diffusion-based methods in SSIM, PSNR, and LPIPS, with LPIPS capturing perceptual improvements more faithfully. These results demonstrate that integrating conditional supervision with iterative consistency updates yields substantial improvements in both pixel-level fidelity and perceptual realism, establishing a principled and practical advance toward robust, accelerated MRI reconstruction.
Free from Bellman Completeness: Trajectory Stitching via Model-based Return-conditioned Supervised Learning
Off-policy dynamic programming (DP) techniques such as Q-learning have proven to be important in sequential decision-making problems. In the presence of function approximation, however, these techniques often diverge due to the absence of Bellman completeness in the function classes considered, a crucial condition for the success of DP-based methods. In this paper, we show how off-policy learning techniques based on return-conditioned supervised learning (RCSL) are able to circumvent these challenges of Bellman completeness, converging under significantly more relaxed assumptions inherited from supervised learning. We prove there exists a natural environment in which if one uses two-layer multilayer perceptron as the function approximator, the layer width needs to grow linearly with the state space size to satisfy Bellman completeness while a constant layer width is enough for RCSL. These findings take a step towards explaining the superior empirical performance of RCSL methods compared to DP-based methods in environments with near-optimal datasets. Furthermore, in order to learn from sub-optimal datasets, we propose a simple framework called MBRCSL, granting RCSL methods the ability of dynamic programming to stitch together segments from distinct trajectories. MBRCSL leverages learned dynamics models and forward sampling to accomplish trajectory stitching while avoiding the need for Bellman completeness that plagues all dynamic programming algorithms. We propose both theoretical analysis and experimental evaluation to back these claims, outperforming state-of-the-art model-free and model-based offline RL algorithms across several simulated robotics problems.
COPlanner: Plan to Roll Out Conservatively but to Explore Optimistically for Model-Based RL
Dyna-style model-based reinforcement learning contains two phases: model rollouts to generate sample for policy learning and real environment exploration using current policy for dynamics model learning. However, due to the complex real-world environment, it is inevitable to learn an imperfect dynamics model with model prediction error, which can further mislead policy learning and result in sub-optimal solutions. In this paper, we propose COPlanner, a planning-driven framework for model-based methods to address the inaccurately learned dynamics model problem with conservative model rollouts and optimistic environment exploration. COPlanner leverages an uncertainty-aware policy-guided model predictive control (UP-MPC) component to plan for multi-step uncertainty estimation. This estimated uncertainty then serves as a penalty during model rollouts and as a bonus during real environment exploration respectively, to choose actions. Consequently, COPlanner can avoid model uncertain regions through conservative model rollouts, thereby alleviating the influence of model error. Simultaneously, it explores high-reward model uncertain regions to reduce model error actively through optimistic real environment exploration. COPlanner is a plug-and-play framework that can be applied to any dyna-style model-based methods. Experimental results on a series of proprioceptive and visual continuous control tasks demonstrate that both sample efficiency and asymptotic performance of strong model-based methods are significantly improved combined with COPlanner.
Co-op: Correspondence-based Novel Object Pose Estimation
We propose Co-op, a novel method for accurately and robustly estimating the 6DoF pose of objects unseen during training from a single RGB image. Our method requires only the CAD model of the target object and can precisely estimate its pose without any additional fine-tuning. While existing model-based methods suffer from inefficiency due to using a large number of templates, our method enables fast and accurate estimation with a small number of templates. This improvement is achieved by finding semi-dense correspondences between the input image and the pre-rendered templates. Our method achieves strong generalization performance by leveraging a hybrid representation that combines patch-level classification and offset regression. Additionally, our pose refinement model estimates probabilistic flow between the input image and the rendered image, refining the initial estimate to an accurate pose using a differentiable PnP layer. We demonstrate that our method not only estimates object poses rapidly but also outperforms existing methods by a large margin on the seven core datasets of the BOP Challenge, achieving state-of-the-art accuracy.
Diffusion Models for Molecules: A Survey of Methods and Tasks
Generative tasks about molecules, including but not limited to molecule generation, are crucial for drug discovery and material design, and have consistently attracted significant attention. In recent years, diffusion models have emerged as an impressive class of deep generative models, sparking extensive research and leading to numerous studies on their application to molecular generative tasks. Despite the proliferation of related work, there remains a notable lack of up-to-date and systematic surveys in this area. Particularly, due to the diversity of diffusion model formulations, molecular data modalities, and generative task types, the research landscape is challenging to navigate, hindering understanding and limiting the area's growth. To address this, this paper conducts a comprehensive survey of diffusion model-based molecular generative methods. We systematically review the research from the perspectives of methodological formulations, data modalities, and task types, offering a novel taxonomy. This survey aims to facilitate understanding and further flourishing development in this area. The relevant papers are summarized at: https://github.com/AzureLeon1/awesome-molecular-diffusion-models.
On-Policy Model Errors in Reinforcement Learning
Model-free reinforcement learning algorithms can compute policy gradients given sampled environment transitions, but require large amounts of data. In contrast, model-based methods can use the learned model to generate new data, but model errors and bias can render learning unstable or suboptimal. In this paper, we present a novel method that combines real-world data and a learned model in order to get the best of both worlds. The core idea is to exploit the real-world data for on-policy predictions and use the learned model only to generalize to different actions. Specifically, we use the data as time-dependent on-policy correction terms on top of a learned model, to retain the ability to generate data without accumulating errors over long prediction horizons. We motivate this method theoretically and show that it counteracts an error term for model-based policy improvement. Experiments on MuJoCo- and PyBullet-benchmarks show that our method can drastically improve existing model-based approaches without introducing additional tuning parameters.
CoMoSpeech: One-Step Speech and Singing Voice Synthesis via Consistency Model
Denoising diffusion probabilistic models (DDPMs) have shown promising performance for speech synthesis. However, a large number of iterative steps are required to achieve high sample quality, which restricts the inference speed. Maintaining sample quality while increasing sampling speed has become a challenging task. In this paper, we propose a "Co"nsistency "Mo"del-based "Speech" synthesis method, CoMoSpeech, which achieve speech synthesis through a single diffusion sampling step while achieving high audio quality. The consistency constraint is applied to distill a consistency model from a well-designed diffusion-based teacher model, which ultimately yields superior performances in the distilled CoMoSpeech. Our experiments show that by generating audio recordings by a single sampling step, the CoMoSpeech achieves an inference speed more than 150 times faster than real-time on a single NVIDIA A100 GPU, which is comparable to FastSpeech2, making diffusion-sampling based speech synthesis truly practical. Meanwhile, objective and subjective evaluations on text-to-speech and singing voice synthesis show that the proposed teacher models yield the best audio quality, and the one-step sampling based CoMoSpeech achieves the best inference speed with better or comparable audio quality to other conventional multi-step diffusion model baselines. Audio samples are available at https://comospeech.github.io/.
Temporal Difference Learning for Model Predictive Control
Data-driven model predictive control has two key advantages over model-free methods: a potential for improved sample efficiency through model learning, and better performance as computational budget for planning increases. However, it is both costly to plan over long horizons and challenging to obtain an accurate model of the environment. In this work, we combine the strengths of model-free and model-based methods. We use a learned task-oriented latent dynamics model for local trajectory optimization over a short horizon, and use a learned terminal value function to estimate long-term return, both of which are learned jointly by temporal difference learning. Our method, TD-MPC, achieves superior sample efficiency and asymptotic performance over prior work on both state and image-based continuous control tasks from DMControl and Meta-World. Code and video results are available at https://nicklashansen.github.io/td-mpc.
StableMotion: Repurposing Diffusion-Based Image Priors for Motion Estimation
We present StableMotion, a novel framework leverages knowledge (geometry and content priors) from pretrained large-scale image diffusion models to perform motion estimation, solving single-image-based image rectification tasks such as Stitched Image Rectangling (SIR) and Rolling Shutter Correction (RSC). Specifically, StableMotion framework takes text-to-image Stable Diffusion (SD) models as backbone and repurposes it into an image-to-motion estimator. To mitigate inconsistent output produced by diffusion models, we propose Adaptive Ensemble Strategy (AES) that consolidates multiple outputs into a cohesive, high-fidelity result. Additionally, we present the concept of Sampling Steps Disaster (SSD), the counterintuitive scenario where increasing the number of sampling steps can lead to poorer outcomes, which enables our framework to achieve one-step inference. StableMotion is verified on two image rectification tasks and delivers state-of-the-art performance in both, as well as showing strong generalizability. Supported by SSD, StableMotion offers a speedup of 200 times compared to previous diffusion model-based methods.
Code Graph Model (CGM): A Graph-Integrated Large Language Model for Repository-Level Software Engineering Tasks
Recent advances in Large Language Models (LLMs) have shown promise in function-level code generation, yet repository-level software engineering tasks remain challenging. Current solutions predominantly rely on proprietary LLM agents, which introduce unpredictability and limit accessibility, raising concerns about data privacy and model customization. This paper investigates whether open-source LLMs can effectively address repository-level tasks without requiring agent-based approaches. We demonstrate this is possible by enabling LLMs to comprehend functions and files within codebases through their semantic information and structural dependencies. To this end, we introduce Code Graph Models (CGMs), which integrate repository code graph structures into the LLM's attention mechanism and map node attributes to the LLM's input space using a specialized adapter. When combined with an agentless graph RAG framework, our approach achieves a 43.00% resolution rate on the SWE-bench Lite benchmark using the open-source Qwen2.5-72B model. This performance ranks first among open weight models, second among methods with open-source systems, and eighth overall, surpassing the previous best open-source model-based method by 12.33%.
Randomized Ensembled Double Q-Learning: Learning Fast Without a Model
Using a high Update-To-Data (UTD) ratio, model-based methods have recently achieved much higher sample efficiency than previous model-free methods for continuous-action DRL benchmarks. In this paper, we introduce a simple model-free algorithm, Randomized Ensembled Double Q-Learning (REDQ), and show that its performance is just as good as, if not better than, a state-of-the-art model-based algorithm for the MuJoCo benchmark. Moreover, REDQ can achieve this performance using fewer parameters than the model-based method, and with less wall-clock run time. REDQ has three carefully integrated ingredients which allow it to achieve its high performance: (i) a UTD ratio >> 1; (ii) an ensemble of Q functions; (iii) in-target minimization across a random subset of Q functions from the ensemble. Through carefully designed experiments, we provide a detailed analysis of REDQ and related model-free algorithms. To our knowledge, REDQ is the first successful model-free DRL algorithm for continuous-action spaces using a UTD ratio >> 1.
Evaluation of Security of ML-based Watermarking: Copy and Removal Attacks
The vast amounts of digital content captured from the real world or AI-generated media necessitate methods for copyright protection, traceability, or data provenance verification. Digital watermarking serves as a crucial approach to address these challenges. Its evolution spans three generations: handcrafted, autoencoder-based, and foundation model based methods. While the robustness of these systems is well-documented, the security against adversarial attacks remains underexplored. This paper evaluates the security of foundation models' latent space digital watermarking systems that utilize adversarial embedding techniques. A series of experiments investigate the security dimensions under copy and removal attacks, providing empirical insights into these systems' vulnerabilities. All experimental codes and results are available at https://github.com/vkinakh/ssl-watermarking-attacks .
Podcast Summary Assessment: A Resource for Evaluating Summary Assessment Methods
Automatic summary assessment is useful for both machine-generated and human-produced summaries. Automatically evaluating the summary text given the document enables, for example, summary generation system development and detection of inappropriate summaries. Summary assessment can be run in a number of modes: ranking summary generation systems; ranking summaries of a particular document; and estimating the quality of a document-summary pair on an absolute scale. Existing datasets with annotation for summary assessment are usually based on news summarization datasets such as CNN/DailyMail or XSum. In this work, we describe a new dataset, the podcast summary assessment corpus, a collection of podcast summaries that were evaluated by human experts at TREC2020. Compared to existing summary assessment data, this dataset has two unique aspects: (i) long-input, speech podcast based, documents; and (ii) an opportunity to detect inappropriate reference summaries in podcast corpus. First, we examine existing assessment methods, including model-free and model-based methods, and provide benchmark results for this long-input summary assessment dataset. Second, with the aim of filtering reference summary-document pairings for training, we apply summary assessment for data selection. The experimental results on these two aspects provide interesting insights on the summary assessment and generation tasks. The podcast summary assessment data is available.
Discrete-Time Hybrid Automata Learning: Legged Locomotion Meets Skateboarding
This paper introduces Discrete-time Hybrid Automata Learning (DHAL), a framework using on-policy Reinforcement Learning to identify and execute mode-switching without trajectory segmentation or event function learning. Hybrid dynamical systems, which include continuous flow and discrete mode switching, can model robotics tasks like legged robot locomotion. Model-based methods usually depend on predefined gaits, while model-free approaches lack explicit mode-switching knowledge. Current methods identify discrete modes via segmentation before regressing continuous flow, but learning high-dimensional complex rigid body dynamics without trajectory labels or segmentation is a challenging open problem. Our approach incorporates a beta policy distribution and a multi-critic architecture to model contact-guided motions, exemplified by a challenging quadrupedal robot skateboard task. We validate our method through simulations and real-world tests, demonstrating robust performance in hybrid dynamical systems.
Offline Reinforcement Learning with Causal Structured World Models
Model-based methods have recently shown promising for offline reinforcement learning (RL), aiming to learn good policies from historical data without interacting with the environment. Previous model-based offline RL methods learn fully connected nets as world-models that map the states and actions to the next-step states. However, it is sensible that a world-model should adhere to the underlying causal effect such that it will support learning an effective policy generalizing well in unseen states. In this paper, We first provide theoretical results that causal world-models can outperform plain world-models for offline RL by incorporating the causal structure into the generalization error bound. We then propose a practical algorithm, oFfline mOdel-based reinforcement learning with CaUsal Structure (FOCUS), to illustrate the feasibility of learning and leveraging causal structure in offline RL. Experimental results on two benchmarks show that FOCUS reconstructs the underlying causal structure accurately and robustly. Consequently, it performs better than the plain model-based offline RL algorithms and other causal model-based RL algorithms.
HIR-Diff: Unsupervised Hyperspectral Image Restoration Via Improved Diffusion Models
Hyperspectral image (HSI) restoration aims at recovering clean images from degraded observations and plays a vital role in downstream tasks. Existing model-based methods have limitations in accurately modeling the complex image characteristics with handcraft priors, and deep learning-based methods suffer from poor generalization ability. To alleviate these issues, this paper proposes an unsupervised HSI restoration framework with pre-trained diffusion model (HIR-Diff), which restores the clean HSIs from the product of two low-rank components, i.e., the reduced image and the coefficient matrix. Specifically, the reduced image, which has a low spectral dimension, lies in the image field and can be inferred from our improved diffusion model where a new guidance function with total variation (TV) prior is designed to ensure that the reduced image can be well sampled. The coefficient matrix can be effectively pre-estimated based on singular value decomposition (SVD) and rank-revealing QR (RRQR) factorization. Furthermore, a novel exponential noise schedule is proposed to accelerate the restoration process (about 5times acceleration for denoising) with little performance decrease. Extensive experimental results validate the superiority of our method in both performance and speed on a variety of HSI restoration tasks, including HSI denoising, noisy HSI super-resolution, and noisy HSI inpainting. The code is available at https://github.com/LiPang/HIRDiff.
Sharp Variance-Dependent Bounds in Reinforcement Learning: Best of Both Worlds in Stochastic and Deterministic Environments
We study variance-dependent regret bounds for Markov decision processes (MDPs). Algorithms with variance-dependent regret guarantees can automatically exploit environments with low variance (e.g., enjoying constant regret on deterministic MDPs). The existing algorithms are either variance-independent or suboptimal. We first propose two new environment norms to characterize the fine-grained variance properties of the environment. For model-based methods, we design a variant of the MVP algorithm (Zhang et al., 2021a). We apply new analysis techniques to demonstrate that this algorithm enjoys variance-dependent bounds with respect to the norms we propose. In particular, this bound is simultaneously minimax optimal for both stochastic and deterministic MDPs, the first result of its kind. We further initiate the study on model-free algorithms with variance-dependent regret bounds by designing a reference-function-based algorithm with a novel capped-doubling reference update schedule. Lastly, we also provide lower bounds to complement our upper bounds.
Hierarchical Spatio-temporal Decoupling for Text-to-Video Generation
Despite diffusion models having shown powerful abilities to generate photorealistic images, generating videos that are realistic and diverse still remains in its infancy. One of the key reasons is that current methods intertwine spatial content and temporal dynamics together, leading to a notably increased complexity of text-to-video generation (T2V). In this work, we propose HiGen, a diffusion model-based method that improves performance by decoupling the spatial and temporal factors of videos from two perspectives, i.e., structure level and content level. At the structure level, we decompose the T2V task into two steps, including spatial reasoning and temporal reasoning, using a unified denoiser. Specifically, we generate spatially coherent priors using text during spatial reasoning and then generate temporally coherent motions from these priors during temporal reasoning. At the content level, we extract two subtle cues from the content of the input video that can express motion and appearance changes, respectively. These two cues then guide the model's training for generating videos, enabling flexible content variations and enhancing temporal stability. Through the decoupled paradigm, HiGen can effectively reduce the complexity of this task and generate realistic videos with semantics accuracy and motion stability. Extensive experiments demonstrate the superior performance of HiGen over the state-of-the-art T2V methods.
RestorerID: Towards Tuning-Free Face Restoration with ID Preservation
Blind face restoration has made great progress in producing high-quality and lifelike images. Yet it remains challenging to preserve the ID information especially when the degradation is heavy. Current reference-guided face restoration approaches either require face alignment or personalized test-tuning, which are unfaithful or time-consuming. In this paper, we propose a tuning-free method named RestorerID that incorporates ID preservation during face restoration. RestorerID is a diffusion model-based method that restores low-quality images with varying levels of degradation by using a single reference image. To achieve this, we propose a unified framework to combine the ID injection with the base blind face restoration model. In addition, we design a novel Face ID Rebalancing Adapter (FIR-Adapter) to tackle the problems of content unconsistency and contours misalignment that are caused by information conflicts between the low-quality input and reference image. Furthermore, by employing an Adaptive ID-Scale Adjusting strategy, RestorerID can produce superior restored images across various levels of degradation. Experimental results on the Celeb-Ref dataset and real-world scenarios demonstrate that RestorerID effectively delivers high-quality face restoration with ID preservation, achieving a superior performance compared to the test-tuning approaches and other reference-guided ones. The code of RestorerID is available at https://github.com/YingJiacheng/RestorerID.
Diffusion Models are Geometry Critics: Single Image 3D Editing Using Pre-Trained Diffusion Priors
We propose a novel image editing technique that enables 3D manipulations on single images, such as object rotation and translation. Existing 3D-aware image editing approaches typically rely on synthetic multi-view datasets for training specialized models, thus constraining their effectiveness on open-domain images featuring significantly more varied layouts and styles. In contrast, our method directly leverages powerful image diffusion models trained on a broad spectrum of text-image pairs and thus retain their exceptional generalization abilities. This objective is realized through the development of an iterative novel view synthesis and geometry alignment algorithm. The algorithm harnesses diffusion models for dual purposes: they provide appearance prior by predicting novel views of the selected object using estimated depth maps, and they act as a geometry critic by correcting misalignments in 3D shapes across the sampled views. Our method can generate high-quality 3D-aware image edits with large viewpoint transformations and high appearance and shape consistency with the input image, pushing the boundaries of what is possible with single-image 3D-aware editing.
I2CR: Intra- and Inter-modal Collaborative Reflections for Multimodal Entity Linking
Multimodal entity linking plays a crucial role in a wide range of applications. Recent advances in large language model-based methods have become the dominant paradigm for this task, effectively leveraging both textual and visual modalities to enhance performance. Despite their success, these methods still face two challenges, including unnecessary incorporation of image data in certain scenarios and the reliance only on a one-time extraction of visual features, which can undermine their effectiveness and accuracy. To address these challenges, we propose a novel LLM-based framework for the multimodal entity linking task, called Intra- and Inter-modal Collaborative Reflections. This framework prioritizes leveraging text information to address the task. When text alone is insufficient to link the correct entity through intra- and inter-modality evaluations, it employs a multi-round iterative strategy that integrates key visual clues from various aspects of the image to support reasoning and enhance matching accuracy. Extensive experiments on three widely used public datasets demonstrate that our framework consistently outperforms current state-of-the-art methods in the task, achieving improvements of 3.2%, 5.1%, and 1.6%, respectively. Our code is available at https://github.com/ziyan-xiaoyu/I2CR/.
GaitMA: Pose-guided Multi-modal Feature Fusion for Gait Recognition
Gait recognition is a biometric technology that recognizes the identity of humans through their walking patterns. Existing appearance-based methods utilize CNN or Transformer to extract spatial and temporal features from silhouettes, while model-based methods employ GCN to focus on the special topological structure of skeleton points. However, the quality of silhouettes is limited by complex occlusions, and skeletons lack dense semantic features of the human body. To tackle these problems, we propose a novel gait recognition framework, dubbed Gait Multi-model Aggregation Network (GaitMA), which effectively combines two modalities to obtain a more robust and comprehensive gait representation for recognition. First, skeletons are represented by joint/limb-based heatmaps, and features from silhouettes and skeletons are respectively extracted using two CNN-based feature extractors. Second, a co-attention alignment module is proposed to align the features by element-wise attention. Finally, we propose a mutual learning module, which achieves feature fusion through cross-attention, Wasserstein loss is further introduced to ensure the effective fusion of two modalities. Extensive experimental results demonstrate the superiority of our model on Gait3D, OU-MVLP, and CASIA-B.
CURL: Contrastive Unsupervised Representations for Reinforcement Learning
We present CURL: Contrastive Unsupervised Representations for Reinforcement Learning. CURL extracts high-level features from raw pixels using contrastive learning and performs off-policy control on top of the extracted features. CURL outperforms prior pixel-based methods, both model-based and model-free, on complex tasks in the DeepMind Control Suite and Atari Games showing 1.9x and 1.2x performance gains at the 100K environment and interaction steps benchmarks respectively. On the DeepMind Control Suite, CURL is the first image-based algorithm to nearly match the sample-efficiency of methods that use state-based features. Our code is open-sourced and available at https://github.com/MishaLaskin/curl.
UniUGP: Unifying Understanding, Generation, and Planing For End-to-end Autonomous Driving
Autonomous driving (AD) systems struggle in long-tail scenarios due to limited world knowledge and weak visual dynamic modeling. Existing vision-language-action (VLA)-based methods cannot leverage unlabeled videos for visual causal learning, while world model-based methods lack reasoning capabilities from large language models. In this paper, we construct multiple specialized datasets providing reasoning and planning annotations for complex scenarios. Then, a unified Understanding-Generation-Planning framework, named UniUGP, is proposed to synergize scene reasoning, future video generation, and trajectory planning through a hybrid expert architecture. By integrating pre-trained VLMs and video generation models, UniUGP leverages visual dynamics and semantic reasoning to enhance planning performance. Taking multi-frame observations and language instructions as input, it produces interpretable chain-of-thought reasoning, physically consistent trajectories, and coherent future videos. We introduce a four-stage training strategy that progressively builds these capabilities across multiple existing AD datasets, along with the proposed specialized datasets. Experiments demonstrate state-of-the-art performance in perception, reasoning, and decision-making, with superior generalization to challenging long-tail situations.
Self-supervised Deep Reinforcement Learning with Generalized Computation Graphs for Robot Navigation
Enabling robots to autonomously navigate complex environments is essential for real-world deployment. Prior methods approach this problem by having the robot maintain an internal map of the world, and then use a localization and planning method to navigate through the internal map. However, these approaches often include a variety of assumptions, are computationally intensive, and do not learn from failures. In contrast, learning-based methods improve as the robot acts in the environment, but are difficult to deploy in the real-world due to their high sample complexity. To address the need to learn complex policies with few samples, we propose a generalized computation graph that subsumes value-based model-free methods and model-based methods, with specific instantiations interpolating between model-free and model-based. We then instantiate this graph to form a navigation model that learns from raw images and is sample efficient. Our simulated car experiments explore the design decisions of our navigation model, and show our approach outperforms single-step and N-step double Q-learning. We also evaluate our approach on a real-world RC car and show it can learn to navigate through a complex indoor environment with a few hours of fully autonomous, self-supervised training. Videos of the experiments and code can be found at github.com/gkahn13/gcg
FoundPose: Unseen Object Pose Estimation with Foundation Features
We propose FoundPose, a model-based method for 6D pose estimation of unseen objects from a single RGB image. The method can quickly onboard new objects using their 3D models without requiring any object- or task-specific training. In contrast, existing methods typically pre-train on large-scale, task-specific datasets in order to generalize to new objects and to bridge the image-to-model domain gap. We demonstrate that such generalization capabilities can be observed in a recent vision foundation model trained in a self-supervised manner. Specifically, our method estimates the object pose from image-to-model 2D-3D correspondences, which are established by matching patch descriptors from the recent DINOv2 model between the image and pre-rendered object templates. We find that reliable correspondences can be established by kNN matching of patch descriptors from an intermediate DINOv2 layer. Such descriptors carry stronger positional information than descriptors from the last layer, and we show their importance when semantic information is ambiguous due to object symmetries or a lack of texture. To avoid establishing correspondences against all object templates, we develop an efficient template retrieval approach that integrates the patch descriptors into the bag-of-words representation and can promptly propose a handful of similarly looking templates. Additionally, we apply featuremetric alignment to compensate for discrepancies in the 2D-3D correspondences caused by coarse patch sampling. The resulting method noticeably outperforms existing RGB methods for refinement-free pose estimation on the standard BOP benchmark with seven diverse datasets and can be seamlessly combined with an existing render-and-compare refinement method to achieve RGB-only state-of-the-art results. Project page: evinpinar.github.io/foundpose.
Robot Learning: A Tutorial
Robot learning is at an inflection point, driven by rapid advancements in machine learning and the growing availability of large-scale robotics data. This shift from classical, model-based methods to data-driven, learning-based paradigms is unlocking unprecedented capabilities in autonomous systems. This tutorial navigates the landscape of modern robot learning, charting a course from the foundational principles of Reinforcement Learning and Behavioral Cloning to generalist, language-conditioned models capable of operating across diverse tasks and even robot embodiments. This work is intended as a guide for researchers and practitioners, and our goal is to equip the reader with the conceptual understanding and practical tools necessary to contribute to developments in robot learning, with ready-to-use examples implemented in lerobot.
DiffRhythm: Blazingly Fast and Embarrassingly Simple End-to-End Full-Length Song Generation with Latent Diffusion
Recent advancements in music generation have garnered significant attention, yet existing approaches face critical limitations. Some current generative models can only synthesize either the vocal track or the accompaniment track. While some models can generate combined vocal and accompaniment, they typically rely on meticulously designed multi-stage cascading architectures and intricate data pipelines, hindering scalability. Additionally, most systems are restricted to generating short musical segments rather than full-length songs. Furthermore, widely used language model-based methods suffer from slow inference speeds. To address these challenges, we propose DiffRhythm, the first latent diffusion-based song generation model capable of synthesizing complete songs with both vocal and accompaniment for durations of up to 4m45s in only ten seconds, maintaining high musicality and intelligibility. Despite its remarkable capabilities, DiffRhythm is designed to be simple and elegant: it eliminates the need for complex data preparation, employs a straightforward model structure, and requires only lyrics and a style prompt during inference. Additionally, its non-autoregressive structure ensures fast inference speeds. This simplicity guarantees the scalability of DiffRhythm. Moreover, we release the complete training code along with the pre-trained model on large-scale data to promote reproducibility and further research.
AUDIT: Audio Editing by Following Instructions with Latent Diffusion Models
Audio editing is applicable for various purposes, such as adding background sound effects, replacing a musical instrument, and repairing damaged audio. Recently, some diffusion-based methods achieved zero-shot audio editing by using a diffusion and denoising process conditioned on the text description of the output audio. However, these methods still have some problems: 1) they have not been trained on editing tasks and cannot ensure good editing effects; 2) they can erroneously modify audio segments that do not require editing; 3) they need a complete description of the output audio, which is not always available or necessary in practical scenarios. In this work, we propose AUDIT, an instruction-guided audio editing model based on latent diffusion models. Specifically, AUDIT has three main design features: 1) we construct triplet training data (instruction, input audio, output audio) for different audio editing tasks and train a diffusion model using instruction and input (to be edited) audio as conditions and generating output (edited) audio; 2) it can automatically learn to only modify segments that need to be edited by comparing the difference between the input and output audio; 3) it only needs edit instructions instead of full target audio descriptions as text input. AUDIT achieves state-of-the-art results in both objective and subjective metrics for several audio editing tasks (e.g., adding, dropping, replacement, inpainting, super-resolution). Demo samples are available at https://audit-demo.github.io/.
HybridMQA: Exploring Geometry-Texture Interactions for Colored Mesh Quality Assessment
Mesh quality assessment (MQA) models play a critical role in the design, optimization, and evaluation of mesh operation systems in a wide variety of applications. Current MQA models, whether model-based methods using topology-aware features or projection-based approaches working on rendered 2D projections, often fail to capture the intricate interactions between texture and 3D geometry. We introduce HybridMQA, a first-of-its-kind hybrid full-reference colored MQA framework that integrates model-based and projection-based approaches, capturing complex interactions between textural information and 3D structures for enriched quality representations. Our method employs graph learning to extract detailed 3D representations, which are then projected to 2D using a novel feature rendering process that precisely aligns them with colored projections. This enables the exploration of geometry-texture interactions via cross-attention, producing comprehensive mesh quality representations. Extensive experiments demonstrate HybridMQA's superior performance across diverse datasets, highlighting its ability to effectively leverage geometry-texture interactions for a thorough understanding of mesh quality. Our implementation will be made publicly available.
MoMo: Momentum Models for Adaptive Learning Rates
Training a modern machine learning architecture on a new task requires extensive learning-rate tuning, which comes at a high computational cost. Here we develop new adaptive learning rates that can be used with any momentum method, and require less tuning to perform well. We first develop MoMo, a Momentum Model based adaptive learning rate for SGD-M (Stochastic gradient descent with momentum). MoMo uses momentum estimates of the batch losses and gradients sampled at each iteration to build a model of the loss function. Our model also makes use of any known lower bound of the loss function by using truncation, e.g. most losses are lower-bounded by zero. We then approximately minimize this model at each iteration to compute the next step. We show how MoMo can be used in combination with any momentum-based method, and showcase this by developing MoMo-Adam - which is Adam with our new model-based adaptive learning rate. Additionally, for losses with unknown lower bounds, we develop on-the-fly estimates of a lower bound, that are incorporated in our model. Through extensive numerical experiments, we demonstrate that MoMo and MoMo-Adam improve over SGD-M and Adam in terms of accuracy and robustness to hyperparameter tuning for training image classifiers on MNIST, CIFAR10, CIFAR100, Imagenet, recommender systems on the Criteo dataset, and a transformer model on the translation task IWSLT14.
Simplified Temporal Consistency Reinforcement Learning
Reinforcement learning is able to solve complex sequential decision-making tasks but is currently limited by sample efficiency and required computation. To improve sample efficiency, recent work focuses on model-based RL which interleaves model learning with planning. Recent methods further utilize policy learning, value estimation, and, self-supervised learning as auxiliary objectives. In this paper we show that, surprisingly, a simple representation learning approach relying only on a latent dynamics model trained by latent temporal consistency is sufficient for high-performance RL. This applies when using pure planning with a dynamics model conditioned on the representation, but, also when utilizing the representation as policy and value function features in model-free RL. In experiments, our approach learns an accurate dynamics model to solve challenging high-dimensional locomotion tasks with online planners while being 4.1 times faster to train compared to ensemble-based methods. With model-free RL without planning, especially on high-dimensional tasks, such as the DeepMind Control Suite Humanoid and Dog tasks, our approach outperforms model-free methods by a large margin and matches model-based methods' sample efficiency while training 2.4 times faster.
UNOPose: Unseen Object Pose Estimation with an Unposed RGB-D Reference Image
Unseen object pose estimation methods often rely on CAD models or multiple reference views, making the onboarding stage costly. To simplify reference acquisition, we aim to estimate the unseen object's pose through a single unposed RGB-D reference image. While previous works leverage reference images as pose anchors to limit the range of relative pose, our scenario presents significant challenges since the relative transformation could vary across the entire SE(3) space. Moreover, factors like occlusion, sensor noise, and extreme geometry could result in low viewpoint overlap. To address these challenges, we present a novel approach and benchmark, termed UNOPose, for unseen one-reference-based object pose estimation. Building upon a coarse-to-fine paradigm, UNOPose constructs an SE(3)-invariant reference frame to standardize object representation despite pose and size variations. To alleviate small overlap across viewpoints, we recalibrate the weight of each correspondence based on its predicted likelihood of being within the overlapping region. Evaluated on our proposed benchmark based on the BOP Challenge, UNOPose demonstrates superior performance, significantly outperforming traditional and learning-based methods in the one-reference setting and remaining competitive with CAD-model-based methods. The code and dataset are available at https://github.com/shanice-l/UNOPose.
RLang: A Declarative Language for Describing Partial World Knowledge to Reinforcement Learning Agents
We introduce RLang, a domain-specific language (DSL) for communicating domain knowledge to an RL agent. Unlike existing RL DSLs that ground to single elements of a decision-making formalism (e.g., the reward function or policy), RLang can specify information about every element of a Markov decision process. We define precise syntax and grounding semantics for RLang, and provide a parser that grounds RLang programs to an algorithm-agnostic partial world model and policy that can be exploited by an RL agent. We provide a series of example RLang programs demonstrating how different RL methods can exploit the resulting knowledge, encompassing model-free and model-based tabular algorithms, policy gradient and value-based methods, hierarchical approaches, and deep methods.
SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent
Indoor scene synthesis has become increasingly important with the rise of Embodied AI, which requires 3D environments that are not only visually realistic but also physically plausible and functionally diverse. While recent approaches have advanced visual fidelity, they often remain constrained to fixed scene categories, lack sufficient object-level detail and physical consistency, and struggle to align with complex user instructions. In this work, we present SceneWeaver, a reflective agentic framework that unifies diverse scene synthesis paradigms through tool-based iterative refinement. At its core, SceneWeaver employs a language model-based planner to select from a suite of extensible scene generation tools, ranging from data-driven generative models to visual- and LLM-based methods, guided by self-evaluation of physical plausibility, visual realism, and semantic alignment with user input. This closed-loop reason-act-reflect design enables the agent to identify semantic inconsistencies, invoke targeted tools, and update the environment over successive iterations. Extensive experiments on both common and open-vocabulary room types demonstrate that SceneWeaver not only outperforms prior methods on physical, visual, and semantic metrics, but also generalizes effectively to complex scenes with diverse instructions, marking a step toward general-purpose 3D environment generation. Project website: https://scene-weaver.github.io/.
FADA: Fast Diffusion Avatar Synthesis with Mixed-Supervised Multi-CFG Distillation
Diffusion-based audio-driven talking avatar methods have recently gained attention for their high-fidelity, vivid, and expressive results. However, their slow inference speed limits practical applications. Despite the development of various distillation techniques for diffusion models, we found that naive diffusion distillation methods do not yield satisfactory results. Distilled models exhibit reduced robustness with open-set input images and a decreased correlation between audio and video compared to teacher models, undermining the advantages of diffusion models. To address this, we propose FADA (Fast Diffusion Avatar Synthesis with Mixed-Supervised Multi-CFG Distillation). We first designed a mixed-supervised loss to leverage data of varying quality and enhance the overall model capability as well as robustness. Additionally, we propose a multi-CFG distillation with learnable tokens to utilize the correlation between audio and reference image conditions, reducing the threefold inference runs caused by multi-CFG with acceptable quality degradation. Extensive experiments across multiple datasets show that FADA generates vivid videos comparable to recent diffusion model-based methods while achieving an NFE speedup of 4.17-12.5 times. Demos are available at our webpage http://fadavatar.github.io.
LoFi: Vision-Aided Label Generator for Wi-Fi Localization and Tracking
Data-driven Wi-Fi localization and tracking have shown great promise due to their lower reliance on specialized hardware compared to model-based methods. However, most existing data collection techniques provide only coarse-grained ground truth or a limited number of labeled points, significantly hindering the advancement of data-driven approaches. While systems like lidar can deliver precise ground truth, their high costs make them inaccessible to many users. To address these challenges, we propose LoFi, a vision-aided label generator for Wi-Fi localization and tracking. LoFi can generate ground truth position coordinates solely from 2D images, offering high precision, low cost, and ease of use. Utilizing our method, we have compiled a Wi-Fi tracking and localization dataset using the ESP32-S3 and a webcam, which will be open-sourced along with the code upon publication.
Self-supervised Image Denoising with Downsampled Invariance Loss and Conditional Blind-Spot Network
There have been many image denoisers using deep neural networks, which outperform conventional model-based methods by large margins. Recently, self-supervised methods have attracted attention because constructing a large real noise dataset for supervised training is an enormous burden. The most representative self-supervised denoisers are based on blind-spot networks, which exclude the receptive field's center pixel. However, excluding any input pixel is abandoning some information, especially when the input pixel at the corresponding output position is excluded. In addition, a standard blind-spot network fails to reduce real camera noise due to the pixel-wise correlation of noise, though it successfully removes independently distributed synthetic noise. Hence, to realize a more practical denoiser, we propose a novel self-supervised training framework that can remove real noise. For this, we derive the theoretic upper bound of a supervised loss where the network is guided by the downsampled blinded output. Also, we design a conditional blind-spot network (C-BSN), which selectively controls the blindness of the network to use the center pixel information. Furthermore, we exploit a random subsampler to decorrelate noise spatially, making the C-BSN free of visual artifacts that were often seen in downsample-based methods. Extensive experiments show that the proposed C-BSN achieves state-of-the-art performance on real-world datasets as a self-supervised denoiser and shows qualitatively pleasing results without any post-processing or refinement.
Does Few-Shot Learning Help LLM Performance in Code Synthesis?
Large language models (LLMs) have made significant strides at code generation through improved model design, training, and chain-of-thought. However, prompt-level optimizations remain an important yet under-explored aspect of LLMs for coding. This work focuses on the few-shot examples present in most code generation prompts, offering a systematic study on whether few-shot examples improve LLM's coding capabilities, which few-shot examples have the largest impact, and how to select impactful examples. Our work offers 2 approaches for selecting few-shot examples, a model-free method, CODEEXEMPLAR-FREE, and a model-based method, CODEEXEMPLAR-BASED. The 2 methods offer a trade-off between improved performance and reliance on training data and interpretability. Both methods significantly improve CodeLlama's coding ability across the popular HumanEval+ coding benchmark. In summary, our work provides valuable insights into how to pick few-shot examples in code generation prompts to improve LLM code generation capabilities.
Reinforcement Learning: An Overview
This manuscript gives a big-picture, up-to-date overview of the field of (deep) reinforcement learning and sequential decision making, covering value-based RL, policy-gradient methods, model-based methods, and various other topics (including a very brief discussion of RL+LLMs).
Low-Complexity Acoustic Echo Cancellation with Neural Kalman Filtering
The Kalman filter has been adopted in acoustic echo cancellation due to its robustness to double-talk, fast convergence, and good steady-state performance. The performance of Kalman filter is closely related to the estimation accuracy of the state noise covariance and the observation noise covariance. The estimation error may lead to unacceptable results, especially when the echo path suffers abrupt changes, the tracking performance of the Kalman filter could be degraded significantly. In this paper, we propose the neural Kalman filtering (NKF), which uses neural networks to implicitly model the covariance of the state noise and observation noise and to output the Kalman gain in real-time. Experimental results on both synthetic test sets and real-recorded test sets show that, the proposed NKF has superior convergence and re-convergence performance while ensuring low near-end speech degradation comparing with the state-of-the-art model-based methods. Moreover, the model size of the proposed NKF is merely 5.3 K and the RTF is as low as 0.09, which indicates that it can be deployed in low-resource platforms.
RePo: Resilient Model-Based Reinforcement Learning by Regularizing Posterior Predictability
Visual model-based RL methods typically encode image observations into low-dimensional representations in a manner that does not eliminate redundant information. This leaves them susceptible to spurious variations -- changes in task-irrelevant components such as background distractors or lighting conditions. In this paper, we propose a visual model-based RL method that learns a latent representation resilient to such spurious variations. Our training objective encourages the representation to be maximally predictive of dynamics and reward, while constraining the information flow from the observation to the latent representation. We demonstrate that this objective significantly bolsters the resilience of visual model-based RL methods to visual distractors, allowing them to operate in dynamic environments. We then show that while the learned encoder is resilient to spirious variations, it is not invariant under significant distribution shift. To address this, we propose a simple reward-free alignment procedure that enables test time adaptation of the encoder. This allows for quick adaptation to widely differing environments without having to relearn the dynamics and policy. Our effort is a step towards making model-based RL a practical and useful tool for dynamic, diverse domains. We show its effectiveness in simulation benchmarks with significant spurious variations as well as a real-world egocentric navigation task with noisy TVs in the background. Videos and code at https://zchuning.github.io/repo-website/.
Robust Model-based Reinforcement Learning for Autonomous Greenhouse Control
Due to the high efficiency and less weather dependency, autonomous greenhouses provide an ideal solution to meet the increasing demand for fresh food. However, managers are faced with some challenges in finding appropriate control strategies for crop growth, since the decision space of the greenhouse control problem is an astronomical number. Therefore, an intelligent closed-loop control framework is highly desired to generate an automatic control policy. As a powerful tool for optimal control, reinforcement learning (RL) algorithms can surpass human beings' decision-making and can also be seamlessly integrated into the closed-loop control framework. However, in complex real-world scenarios such as agricultural automation control, where the interaction with the environment is time-consuming and expensive, the application of RL algorithms encounters two main challenges, i.e., sample efficiency and safety. Although model-based RL methods can greatly mitigate the efficiency problem of greenhouse control, the safety problem has not got too much attention. In this paper, we present a model-based robust RL framework for autonomous greenhouse control to meet the sample efficiency and safety challenges. Specifically, our framework introduces an ensemble of environment models to work as a simulator and assist in policy optimization, thereby addressing the low sample efficiency problem. As for the safety concern, we propose a sample dropout module to focus more on worst-case samples, which can help improve the adaptability of the greenhouse planting policy in extreme cases. Experimental results demonstrate that our approach can learn a more effective greenhouse planting policy with better robustness than existing methods.
SUPERMERGE: An Approach For Gradient-Based Model Merging
Large language models, such as ChatGPT, Claude, or LLaMA, are gigantic, monolithic, and possess the superpower to simultaneously support thousands of tasks. However, high-throughput applications often prefer smaller task-specific models because of their lower latency and cost. One challenge of using task-specific models is the incremental need for solving newer tasks after the model is already deployed for existing tasks. A straightforward solution requires fine-tuning the model again for both existing and new tasks, which is computationally expensive and time-consuming. To address this issue, we propose a model merging based approach called SUPERMERGE. SUPERMERGE is a gradient-based method to systematically merge several fine-tuned models trained on existing and new tasks. SUPERMERGE is designed to be lightweight and fast, and the merged model achieves similar performance to fully fine-tuned models on all tasks. Furthermore, we proposed a hierarchical model merging strategy to reduce the peak space requirement without sacrificing the performance of the merged model. We experimentally demonstrate that SUPERMERGE outperforms existing model merging methods on common natural language processing and computer vision tasks.
Adversarial-MidiBERT: Symbolic Music Understanding Model Based on Unbias Pre-training and Mask Fine-tuning
As an important part of Music Information Retrieval (MIR), Symbolic Music Understanding (SMU) has gained substantial attention, as it can assist musicians and amateurs in learning and creating music. Recently, pre-trained language models have been widely adopted in SMU because the symbolic music shares a huge similarity with natural language, and the pre-trained manner also helps make full use of limited music data. However, the issue of bias, such as sexism, ageism, and racism, has been observed in pre-trained language models, which is attributed to the imbalanced distribution of training data. It also has a significant influence on the performance of downstream tasks, which also happens in SMU. To address this challenge, we propose Adversarial-MidiBERT, a symbolic music understanding model based on Bidirectional Encoder Representations from Transformers (BERT). We introduce an unbiased pre-training method based on adversarial learning to minimize the participation of tokens that lead to biases during training. Furthermore, we propose a mask fine-tuning method to narrow the data gap between pre-training and fine-tuning, which can help the model converge faster and perform better. We evaluate our method on four music understanding tasks, and our approach demonstrates excellent performance in all of them. The code for our model is publicly available at https://github.com/RS2002/Adversarial-MidiBERT.
CoMoSVC: Consistency Model-based Singing Voice Conversion
The diffusion-based Singing Voice Conversion (SVC) methods have achieved remarkable performances, producing natural audios with high similarity to the target timbre. However, the iterative sampling process results in slow inference speed, and acceleration thus becomes crucial. In this paper, we propose CoMoSVC, a consistency model-based SVC method, which aims to achieve both high-quality generation and high-speed sampling. A diffusion-based teacher model is first specially designed for SVC, and a student model is further distilled under self-consistency properties to achieve one-step sampling. Experiments on a single NVIDIA GTX4090 GPU reveal that although CoMoSVC has a significantly faster inference speed than the state-of-the-art (SOTA) diffusion-based SVC system, it still achieves comparable or superior conversion performance based on both subjective and objective metrics. Audio samples and codes are available at https://comosvc.github.io/.
belabBERT: a Dutch RoBERTa-based language model applied to psychiatric classification
Natural language processing (NLP) is becoming an important means for automatic recognition of human traits and states, such as intoxication, presence of psychiatric disorders, presence of airway disorders and states of stress. Such applications have the potential to be an important pillar for online help lines, and may gradually be introduced into eHealth modules. However, NLP is language specific and for languages such as Dutch, NLP models are scarce. As a result, recent Dutch NLP models have a low capture of long range semantic dependencies over sentences. To overcome this, here we present belabBERT, a new Dutch language model extending the RoBERTa architecture. belabBERT is trained on a large Dutch corpus (+32 GB) of web crawled texts. We applied belabBERT to the classification of psychiatric illnesses. First, we evaluated the strength of text-based classification using belabBERT, and compared the results to the existing RobBERT model. Then, we compared the performance of belabBERT to audio classification for psychiatric disorders. Finally, a brief exploration was performed, extending the framework to a hybrid text- and audio-based classification. Our results show that belabBERT outperformed the current best text classification network for Dutch, RobBERT. belabBERT also outperformed classification based on audio alone.
DiffFashion: Reference-based Fashion Design with Structure-aware Transfer by Diffusion Models
Image-based fashion design with AI techniques has attracted increasing attention in recent years. We focus on a new fashion design task, where we aim to transfer a reference appearance image onto a clothing image while preserving the structure of the clothing image. It is a challenging task since there are no reference images available for the newly designed output fashion images. Although diffusion-based image translation or neural style transfer (NST) has enabled flexible style transfer, it is often difficult to maintain the original structure of the image realistically during the reverse diffusion, especially when the referenced appearance image greatly differs from the common clothing appearance. To tackle this issue, we present a novel diffusion model-based unsupervised structure-aware transfer method to semantically generate new clothes from a given clothing image and a reference appearance image. In specific, we decouple the foreground clothing with automatically generated semantic masks by conditioned labels. And the mask is further used as guidance in the denoising process to preserve the structure information. Moreover, we use the pre-trained vision Transformer (ViT) for both appearance and structure guidance. Our experimental results show that the proposed method outperforms state-of-the-art baseline models, generating more realistic images in the fashion design task. Code and demo can be found at https://github.com/Rem105-210/DiffFashion.
SVP: Style-Enhanced Vivid Portrait Talking Head Diffusion Model
Talking Head Generation (THG), typically driven by audio, is an important and challenging task with broad application prospects in various fields such as digital humans, film production, and virtual reality. While diffusion model-based THG methods present high quality and stable content generation, they often overlook the intrinsic style which encompasses personalized features such as speaking habits and facial expressions of a video. As consequence, the generated video content lacks diversity and vividness, thus being limited in real life scenarios. To address these issues, we propose a novel framework named Style-Enhanced Vivid Portrait (SVP) which fully leverages style-related information in THG. Specifically, we first introduce the novel probabilistic style prior learning to model the intrinsic style as a Gaussian distribution using facial expressions and audio embedding. The distribution is learned through the 'bespoked' contrastive objective, effectively capturing the dynamic style information in each video. Then we finetune a pretrained Stable Diffusion (SD) model to inject the learned intrinsic style as a controlling signal via cross attention. Experiments show that our model generates diverse, vivid, and high-quality videos with flexible control over intrinsic styles, outperforming existing state-of-the-art methods.
Content-Based Collaborative Generation for Recommender Systems
Generative models have emerged as a promising utility to enhance recommender systems. It is essential to model both item content and user-item collaborative interactions in a unified generative framework for better recommendation. Although some existing large language model (LLM)-based methods contribute to fusing content information and collaborative signals, they fundamentally rely on textual language generation, which is not fully aligned with the recommendation task. How to integrate content knowledge and collaborative interaction signals in a generative framework tailored for item recommendation is still an open research challenge. In this paper, we propose content-based collaborative generation for recommender systems, namely ColaRec. ColaRec is a sequence-to-sequence framework which is tailored for directly generating the recommended item identifier. Precisely, the input sequence comprises data pertaining to the user's interacted items, and the output sequence represents the generative identifier (GID) for the suggested item. To model collaborative signals, the GIDs are constructed from a pretrained collaborative filtering model, and the user is represented as the content aggregation of interacted items. To this end, ColaRec captures both collaborative signals and content information in a unified framework. Then an item indexing task is proposed to conduct the alignment between the content-based semantic space and the interaction-based collaborative space. Besides, a contrastive loss is further introduced to ensure that items with similar collaborative GIDs have similar content representations. To verify the effectiveness of ColaRec, we conduct experiments on four benchmark datasets. Empirical results demonstrate the superior performance of ColaRec.
Benchmarking Computational Methods for Emerging Drug-Drug Interaction Prediction
Motivation: Emerging drug-drug interaction (DDI) prediction is crucial for new drugs but is hindered by distribution changes between known and new drugs in real-world scenarios. Current evaluation often neglects these changes, relying on unrealistic i.i.d. split due to the absence of drug approval data. Results: We propose DDI-Ben, a benchmarking framework for emerging DDI prediction under distribution changes. DDI-Ben introduces a distribution change simulation framework that leverages distribution changes between drug sets as a surrogate for real-world distribution changes of DDIs, and is compatible with various drug split strategies. Through extensive benchmarking on ten representative methods, we show that most existing approaches suffer substantial performance degradation under distribution changes. Our analysis further indicates that large language model (LLM) based methods and the integration of drug-related textual information offer promising robustness against such degradation. To support future research, we release the benchmark datasets with simulated distribution changes. Overall, DDI-Ben highlights the importance of explicitly addressing distribution changes and provides a foundation for developing more resilient methods for emerging DDI prediction. Availability and implementation: Our code and data are available at https://github.com/LARS-research/DDI-Bench.
Towards General-Purpose Model-Free Reinforcement Learning
Reinforcement learning (RL) promises a framework for near-universal problem-solving. In practice however, RL algorithms are often tailored to specific benchmarks, relying on carefully tuned hyperparameters and algorithmic choices. Recently, powerful model-based RL methods have shown impressive general results across benchmarks but come at the cost of increased complexity and slow run times, limiting their broader applicability. In this paper, we attempt to find a unifying model-free deep RL algorithm that can address a diverse class of domains and problem settings. To achieve this, we leverage model-based representations that approximately linearize the value function, taking advantage of the denser task objectives used by model-based RL while avoiding the costs associated with planning or simulated trajectories. We evaluate our algorithm, MR.Q, on a variety of common RL benchmarks with a single set of hyperparameters and show a competitive performance against domain-specific and general baselines, providing a concrete step towards building general-purpose model-free deep RL algorithms.
MAMBA: an Effective World Model Approach for Meta-Reinforcement Learning
Meta-reinforcement learning (meta-RL) is a promising framework for tackling challenging domains requiring efficient exploration. Existing meta-RL algorithms are characterized by low sample efficiency, and mostly focus on low-dimensional task distributions. In parallel, model-based RL methods have been successful in solving partially observable MDPs, of which meta-RL is a special case. In this work, we leverage this success and propose a new model-based approach to meta-RL, based on elements from existing state-of-the-art model-based and meta-RL methods. We demonstrate the effectiveness of our approach on common meta-RL benchmark domains, attaining greater return with better sample efficiency (up to 15times) while requiring very little hyperparameter tuning. In addition, we validate our approach on a slate of more challenging, higher-dimensional domains, taking a step towards real-world generalizing agents.
MuRating: A High Quality Data Selecting Approach to Multilingual Large Language Model Pretraining
Data quality is a critical driver of large language model performance, yet existing model-based selection methods focus almost exclusively on English. We introduce MuRating, a scalable framework that transfers high-quality English data-quality signals into a single rater for 17 target languages. MuRating aggregates multiple English "raters" via pairwise comparisons to learn unified document-quality scores,then projects these judgments through translation to train a multilingual evaluator on monolingual, cross-lingual, and parallel text pairs. Applied to web data, MuRating selects balanced subsets of English and multilingual content to pretrain a 1.2 B-parameter LLaMA model. Compared to strong baselines, including QuRater, AskLLM, DCLM and so on, our approach boosts average accuracy on both English benchmarks and multilingual evaluations, with especially large gains on knowledge-intensive tasks. We further analyze translation fidelity, selection biases, and underrepresentation of narrative material, outlining directions for future work.
ZeroSumEval: Scaling LLM Evaluation with Inter-Model Competition
Evaluating the capabilities of Large Language Models (LLMs) has traditionally relied on static benchmark datasets, human assessments, or model-based evaluations - methods that often suffer from overfitting, high costs, and biases. ZeroSumEval is a novel competition-based evaluation protocol that leverages zero-sum games to assess LLMs with dynamic benchmarks that resist saturation. ZeroSumEval encompasses a diverse suite of games, including security challenges (PyJail), classic games (Chess, Liar's Dice, Poker), knowledge tests (MathQuiz), and persuasion challenges (Gandalf, Debate). These games are designed to evaluate a range of AI capabilities such as strategic reasoning, planning, knowledge application, and creativity. Building upon recent studies that highlight the effectiveness of game-based evaluations for LLMs, ZeroSumEval enhances these approaches by providing a standardized and extensible framework. To demonstrate this, we conduct extensive experiments with >7000 simulations across 7 games and 13 models. Our results show that while frontier models from the GPT and Claude families can play common games and answer questions, they struggle to play games that require creating novel and challenging questions. We also observe that models cannot reliably jailbreak each other and fail generally at tasks requiring creativity. We release our code at https://github.com/facebookresearch/ZeroSumEval.
RoboHorizon: An LLM-Assisted Multi-View World Model for Long-Horizon Robotic Manipulation
Efficient control in long-horizon robotic manipulation is challenging due to complex representation and policy learning requirements. Model-based visual reinforcement learning (RL) has shown great potential in addressing these challenges but still faces notable limitations, particularly in handling sparse rewards and complex visual features in long-horizon environments. To address these limitations, we propose the Recognize-Sense-Plan-Act (RSPA) pipeline for long-horizon tasks and further introduce RoboHorizon, an LLM-assisted multi-view world model tailored for long-horizon robotic manipulation. In RoboHorizon, pre-trained LLMs generate dense reward structures for multi-stage sub-tasks based on task language instructions, enabling robots to better recognize long-horizon tasks. Keyframe discovery is then integrated into the multi-view masked autoencoder (MAE) architecture to enhance the robot's ability to sense critical task sequences, strengthening its multi-stage perception of long-horizon processes. Leveraging these dense rewards and multi-view representations, a robotic world model is constructed to efficiently plan long-horizon tasks, enabling the robot to reliably act through RL algorithms. Experiments on two representative benchmarks, RLBench and FurnitureBench, show that RoboHorizon outperforms state-of-the-art visual model-based RL methods, achieving a 23.35% improvement in task success rates on RLBench's 4 short-horizon tasks and a 29.23% improvement on 6 long-horizon tasks from RLBench and 3 furniture assembly tasks from FurnitureBench.
Live in the Moment: Learning Dynamics Model Adapted to Evolving Policy
Model-based reinforcement learning (RL) often achieves higher sample efficiency in practice than model-free RL by learning a dynamics model to generate samples for policy learning. Previous works learn a dynamics model that fits under the empirical state-action visitation distribution for all historical policies, i.e., the sample replay buffer. However, in this paper, we observe that fitting the dynamics model under the distribution for all historical policies does not necessarily benefit model prediction for the current policy since the policy in use is constantly evolving over time. The evolving policy during training will cause state-action visitation distribution shifts. We theoretically analyze how this distribution shift over historical policies affects the model learning and model rollouts. We then propose a novel dynamics model learning method, named Policy-adapted Dynamics Model Learning (PDML). PDML dynamically adjusts the historical policy mixture distribution to ensure the learned model can continually adapt to the state-action visitation distribution of the evolving policy. Experiments on a range of continuous control environments in MuJoCo show that PDML achieves significant improvement in sample efficiency and higher asymptotic performance combined with the state-of-the-art model-based RL methods.
Smart Speech Segmentation using Acousto-Linguistic Features with look-ahead
Segmentation for continuous Automatic Speech Recognition (ASR) has traditionally used silence timeouts or voice activity detectors (VADs), which are both limited to acoustic features. This segmentation is often overly aggressive, given that people naturally pause to think as they speak. Consequently, segmentation happens mid-sentence, hindering both punctuation and downstream tasks like machine translation for which high-quality segmentation is critical. Model-based segmentation methods that leverage acoustic features are powerful, but without an understanding of the language itself, these approaches are limited. We present a hybrid approach that leverages both acoustic and language information to improve segmentation. Furthermore, we show that including one word as a look-ahead boosts segmentation quality. On average, our models improve segmentation-F0.5 score by 9.8% over baseline. We show that this approach works for multiple languages. For the downstream task of machine translation, it improves the translation BLEU score by an average of 1.05 points.
Cluster-Specific Predictions with Multi-Task Gaussian Processes
A model involving Gaussian processes (GPs) is introduced to simultaneously handle multi-task learning, clustering, and prediction for multiple functional data. This procedure acts as a model-based clustering method for functional data as well as a learning step for subsequent predictions for new tasks. The model is instantiated as a mixture of multi-task GPs with common mean processes. A variational EM algorithm is derived for dealing with the optimisation of the hyper-parameters along with the hyper-posteriors' estimation of latent variables and processes. We establish explicit formulas for integrating the mean processes and the latent clustering variables within a predictive distribution, accounting for uncertainty on both aspects. This distribution is defined as a mixture of cluster-specific GP predictions, which enhances the performances when dealing with group-structured data. The model handles irregular grid of observations and offers different hypotheses on the covariance structure for sharing additional information across tasks. The performances on both clustering and prediction tasks are assessed through various simulated scenarios and real datasets. The overall algorithm, called MagmaClust, is publicly available as an R package.
Progressive Neural Architecture Search
We propose a new method for learning the structure of convolutional neural networks (CNNs) that is more efficient than recent state-of-the-art methods based on reinforcement learning and evolutionary algorithms. Our approach uses a sequential model-based optimization (SMBO) strategy, in which we search for structures in order of increasing complexity, while simultaneously learning a surrogate model to guide the search through structure space. Direct comparison under the same search space shows that our method is up to 5 times more efficient than the RL method of Zoph et al. (2018) in terms of number of models evaluated, and 8 times faster in terms of total compute. The structures we discover in this way achieve state of the art classification accuracies on CIFAR-10 and ImageNet.
Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels
Controlling artificial agents from visual sensory data is an arduous task. Reinforcement learning (RL) algorithms can succeed but require large amounts of interactions between the agent and the environment. To alleviate the issue, unsupervised RL proposes to employ self-supervised interaction and learning, for adapting faster to future tasks. Yet, as shown in the Unsupervised RL Benchmark (URLB; Laskin et al. 2021), whether current unsupervised strategies can improve generalization capabilities is still unclear, especially in visual control settings. In this work, we study the URLB and propose a new method to solve it, using unsupervised model-based RL, for pre-training the agent, and a task-aware fine-tuning strategy combined with a new proposed hybrid planner, Dyna-MPC, to adapt the agent for downstream tasks. On URLB, our method obtains 93.59% overall normalized performance, surpassing previous baselines by a staggering margin. The approach is empirically evaluated through a large-scale empirical study, which we use to validate our design choices and analyze our models. We also show robust performance on the Real-Word RL benchmark, hinting at resiliency to environment perturbations during adaptation. Project website: https://masteringurlb.github.io/
SymRTLO: Enhancing RTL Code Optimization with LLMs and Neuron-Inspired Symbolic Reasoning
Optimizing Register Transfer Level (RTL) code is crucial for improving the power, performance, and area (PPA) of digital circuits in the early stages of synthesis. Manual rewriting, guided by synthesis feedback, can yield high-quality results but is time-consuming and error-prone. Most existing compiler-based approaches have difficulty handling complex design constraints. Large Language Model (LLM)-based methods have emerged as a promising alternative to address these challenges. However, LLM-based approaches often face difficulties in ensuring alignment between the generated code and the provided prompts. This paper presents SymRTLO, a novel neuron-symbolic RTL optimization framework that seamlessly integrates LLM-based code rewriting with symbolic reasoning techniques. Our method incorporates a retrieval-augmented generation (RAG) system of optimization rules and Abstract Syntax Tree (AST)-based templates, enabling LLM-based rewriting that maintains syntactic correctness while minimizing undesired circuit behaviors. A symbolic module is proposed for analyzing and optimizing finite state machine (FSM) logic, allowing fine-grained state merging and partial specification handling beyond the scope of pattern-based compilers. Furthermore, a fast verification pipeline, combining formal equivalence checks with test-driven validation, further reduces the complexity of verification. Experiments on the RTL-Rewriter benchmark with Synopsys Design Compiler and Yosys show that SymRTLO improves power, performance, and area (PPA) by up to 43.9%, 62.5%, and 51.1%, respectively, compared to the state-of-the-art methods.
EDGE: Enhanced Grounded GUI Understanding with Enriched Multi-Granularity Synthetic Data
Autonomous agents operating on the graphical user interfaces (GUIs) of various applications hold immense practical value. Unlike the large language model (LLM)-based methods which rely on structured texts and customized backends, the approaches using large vision-language models (LVLMs) are more intuitive and adaptable as they can visually perceive and directly interact with screens, making them indispensable in general scenarios without text metadata and tailored backends. Given the lack of high-quality training data for GUI-related tasks in existing work, this paper aims to enhance the GUI understanding and interacting capabilities of LVLMs through a data-driven approach. We propose EDGE, a general data synthesis framework that automatically generates large-scale, multi-granularity training data from webpages across the Web. Evaluation results on various GUI and agent benchmarks demonstrate that the model trained with the dataset generated through EDGE exhibits superior webpage understanding capabilities, which can then be easily transferred to previously unseen desktop and mobile environments. Our approach significantly reduces the dependence on manual annotations, empowering researchers to harness the vast public resources available on the Web to advance their work. Our source code, the dataset and the model are available at https://anonymous.4open.science/r/EDGE-1CDB.
Reparameterized Policy Learning for Multimodal Trajectory Optimization
We investigate the challenge of parametrizing policies for reinforcement learning (RL) in high-dimensional continuous action spaces. Our objective is to develop a multimodal policy that overcomes limitations inherent in the commonly-used Gaussian parameterization. To achieve this, we propose a principled framework that models the continuous RL policy as a generative model of optimal trajectories. By conditioning the policy on a latent variable, we derive a novel variational bound as the optimization objective, which promotes exploration of the environment. We then present a practical model-based RL method, called Reparameterized Policy Gradient (RPG), which leverages the multimodal policy parameterization and learned world model to achieve strong exploration capabilities and high data efficiency. Empirical results demonstrate that our method can help agents evade local optima in tasks with dense rewards and solve challenging sparse-reward environments by incorporating an object-centric intrinsic reward. Our method consistently outperforms previous approaches across a range of tasks. Code and supplementary materials are available on the project page https://haosulab.github.io/RPG/
Semantically-Shifted Incremental Adapter-Tuning is A Continual ViTransformer
Class-incremental learning (CIL) aims to enable models to continuously learn new classes while overcoming catastrophic forgetting. The introduction of pre-trained models has brought new tuning paradigms to CIL. In this paper, we revisit different parameter-efficient tuning (PET) methods within the context of continual learning. We observe that adapter tuning demonstrates superiority over prompt-based methods, even without parameter expansion in each learning session. Motivated by this, we propose incrementally tuning the shared adapter without imposing parameter update constraints, enhancing the learning capacity of the backbone. Additionally, we employ feature sampling from stored prototypes to retrain a unified classifier, further improving its performance. We estimate the semantic shift of old prototypes without access to past samples and update stored prototypes session by session. Our proposed method eliminates model expansion and avoids retaining any image samples. It surpasses previous pre-trained model-based CIL methods and demonstrates remarkable continual learning capabilities. Experimental results on five CIL benchmarks validate the effectiveness of our approach, achieving state-of-the-art (SOTA) performance.
Efficient Multi-Agent System Training with Data Influence-Oriented Tree Search
Monte Carlo Tree Search (MCTS) based methods provide promising approaches for generating synthetic data to enhance the self-training of Large Language Model (LLM) based multi-agent systems (MAS). These methods leverage Q-values to estimate individual agent contributions. However, relying solely on Q-values to identify informative data may misalign with the data synthesis objective, as the focus should be on selecting data that best enhances model training. To address this discrepancy, we propose Data Influence-oriented Tree Search (DITS), a novel framework that incorporates influence scores to guide both tree search and data selection. By leveraging influence scores, we effectively identify the most impactful data for system improvement, thereby enhancing model performance. Furthermore, we derive influence score estimation methods tailored for non-differentiable metrics, significantly reducing computational overhead by utilizing inference computations. Extensive experiments on eight multi-agent datasets demonstrate the robustness and effectiveness of the proposed methods. Notably, our findings reveal that allocating more inference resources to estimate influence scores, rather than Q-values, during data synthesis can more effectively and efficiently enhance model training.
Cubify Anything: Scaling Indoor 3D Object Detection
We consider indoor 3D object detection with respect to a single RGB(-D) frame acquired from a commodity handheld device. We seek to significantly advance the status quo with respect to both data and modeling. First, we establish that existing datasets have significant limitations to scale, accuracy, and diversity of objects. As a result, we introduce the Cubify-Anything 1M (CA-1M) dataset, which exhaustively labels over 400K 3D objects on over 1K highly accurate laser-scanned scenes with near-perfect registration to over 3.5K handheld, egocentric captures. Next, we establish Cubify Transformer (CuTR), a fully Transformer 3D object detection baseline which rather than operating in 3D on point or voxel-based representations, predicts 3D boxes directly from 2D features derived from RGB(-D) inputs. While this approach lacks any 3D inductive biases, we show that paired with CA-1M, CuTR outperforms point-based methods - accurately recalling over 62% of objects in 3D, and is significantly more capable at handling noise and uncertainty present in commodity LiDAR-derived depth maps while also providing promising RGB only performance without architecture changes. Furthermore, by pre-training on CA-1M, CuTR can outperform point-based methods on a more diverse variant of SUN RGB-D - supporting the notion that while inductive biases in 3D are useful at the smaller sizes of existing datasets, they fail to scale to the data-rich regime of CA-1M. Overall, this dataset and baseline model provide strong evidence that we are moving towards models which can effectively Cubify Anything.
SambaMixer: State of Health Prediction of Li-ion Batteries using Mamba State Space Models
The state of health (SOH) of a Li-ion battery is a critical parameter that determines the remaining capacity and the remaining lifetime of the battery. In this paper, we propose SambaMixer a novel structured state space model (SSM) for predicting the state of health of Li-ion batteries. The proposed SSM is based on the MambaMixer architecture, which is designed to handle multi-variate time signals. We evaluate our model on the NASA battery discharge dataset and show that our model outperforms the state-of-the-art on this dataset. We further introduce a novel anchor-based resampling method which ensures time signals are of the expected length while also serving as augmentation technique. Finally, we condition prediction on the sample time and the cycle time difference using positional encodings to improve the performance of our model and to learn recuperation effects. Our results proof that our model is able to predict the SOH of Li-ion batteries with high accuracy and robustness.
Vid2Act: Activate Offline Videos for Visual RL
Pretraining RL models on offline video datasets is a promising way to improve their training efficiency in online tasks, but challenging due to the inherent mismatch in tasks, dynamics, and behaviors across domains. A recent model, APV, sidesteps the accompanied action records in offline datasets and instead focuses on pretraining a task-irrelevant, action-free world model within the source domains. We present Vid2Act, a model-based RL method that learns to transfer valuable action-conditioned dynamics and potentially useful action demonstrations from offline to online settings. The main idea is to use the world models not only as simulators for behavior learning but also as tools to measure the domain relevance for both dynamics representation transfer and policy transfer. Specifically, we train the world models to generate a set of time-varying task similarities using a domain-selective knowledge distillation loss. These similarities serve two purposes: (i) adaptively transferring the most useful source knowledge to facilitate dynamics learning, and (ii) learning to replay the most relevant source actions to guide the target policy. We demonstrate the advantages of Vid2Act over the action-free visual RL pretraining method in both Meta-World and DeepMind Control Suite.
ProRe: A Proactive Reward System for GUI Agents via Reasoner-Actor Collaboration
Reward is critical to the evaluation and training of large language models (LLMs). However, existing rule-based or model-based reward methods struggle to generalize to GUI agents, where access to ground-truth trajectories or application databases is often unavailable, and static trajectory-based LLM-as-a-Judge approaches suffer from limited accuracy. To address these challenges, we propose ProRe, a proactive reward system that leverages a general-purpose reasoner and domain-specific evaluator agents (actors). The reasoner schedules targeted state probing tasks, which the evaluator agents then execute by actively interacting with the environment to collect additional observations. This enables the reasoner to assign more accurate and verifiable rewards to GUI agents. Empirical results on over 3K trajectories demonstrate that ProRe improves reward accuracy and F1 score by up to 5.3% and 19.4%, respectively. Furthermore, integrating ProRe with state-of-the-art policy agents yields a success rate improvement of up to 22.4%.
SciSage: A Multi-Agent Framework for High-Quality Scientific Survey Generation
The rapid growth of scientific literature demands robust tools for automated survey-generation. However, current large language model (LLM)-based methods often lack in-depth analysis, structural coherence, and reliable citations. To address these limitations, we introduce SciSage, a multi-agent framework employing a reflect-when-you-write paradigm. SciSage features a hierarchical Reflector agent that critically evaluates drafts at outline, section, and document levels, collaborating with specialized agents for query interpretation, content retrieval, and refinement. We also release SurveyScope, a rigorously curated benchmark of 46 high-impact papers (2020-2025) across 11 computer science domains, with strict recency and citation-based quality controls. Evaluations demonstrate that SciSage outperforms state-of-the-art baselines (LLM x MapReduce-V2, AutoSurvey), achieving +1.73 points in document coherence and +32% in citation F1 scores. Human evaluations reveal mixed outcomes (3 wins vs. 7 losses against human-written surveys), but highlight SciSage's strengths in topical breadth and retrieval efficiency. Overall, SciSage offers a promising foundation for research-assistive writing tools.
AutoData: A Multi-Agent System for Open Web Data Collection
The exponential growth of data-driven systems and AI technologies has intensified the demand for high-quality web-sourced datasets. While existing datasets have proven valuable, conventional web data collection approaches face significant limitations in terms of human effort and scalability. Current data-collecting solutions fall into two categories: wrapper-based methods that struggle with adaptability and reproducibility, and large language model (LLM)-based approaches that incur substantial computational and financial costs. To address these challenges, we propose AutoData, a novel multi-agent system for Automated web Data collection, that requires minimal human intervention, i.e., only necessitating a natural language instruction specifying the desired dataset. In addition, AutoData is designed with a robust multi-agent architecture, featuring a novel oriented message hypergraph coordinated by a central task manager, to efficiently organize agents across research and development squads. Besides, we introduce a novel hypergraph cache system to advance the multi-agent collaboration process that enables efficient automated data collection and mitigates the token cost issues prevalent in existing LLM-based systems. Moreover, we introduce Instruct2DS, a new benchmark dataset supporting live data collection from web sources across three domains: academic, finance, and sports. Comprehensive evaluations over Instruct2DS and three existing benchmark datasets demonstrate AutoData's superior performance compared to baseline methods. Case studies on challenging tasks such as picture book collection and paper extraction from surveys further validate its applicability. Our source code and dataset are available at https://github.com/GraphResearcher/AutoData.
RLCoder: Reinforcement Learning for Repository-Level Code Completion
Repository-level code completion aims to generate code for unfinished code snippets within the context of a specified repository. Existing approaches mainly rely on retrieval-augmented generation strategies due to limitations in input sequence length. However, traditional lexical-based retrieval methods like BM25 struggle to capture code semantics, while model-based retrieval methods face challenges due to the lack of labeled data for training. Therefore, we propose RLCoder, a novel reinforcement learning framework, which can enable the retriever to learn to retrieve useful content for code completion without the need for labeled data. Specifically, we iteratively evaluate the usefulness of retrieved content based on the perplexity of the target code when provided with the retrieved content as additional context, and provide feedback to update the retriever parameters. This iterative process enables the retriever to learn from its successes and failures, gradually improving its ability to retrieve relevant and high-quality content. Considering that not all situations require information beyond code files and not all retrieved context is helpful for generation, we also introduce a stop signal mechanism, allowing the retriever to decide when to retrieve and which candidates to retain autonomously. Extensive experimental results demonstrate that RLCoder consistently outperforms state-of-the-art methods on CrossCodeEval and RepoEval, achieving 12.2% EM improvement over previous methods. Moreover, experiments show that our framework can generalize across different programming languages and further improve previous methods like RepoCoder. We provide the code and data at https://github.com/DeepSoftwareAnalytics/RLCoder.
Unifying Structure and Language Semantic for Efficient Contrastive Knowledge Graph Completion with Structured Entity Anchors
The goal of knowledge graph completion (KGC) is to predict missing links in a KG using trained facts that are already known. In recent, pre-trained language model (PLM) based methods that utilize both textual and structural information are emerging, but their performances lag behind state-of-the-art (SOTA) structure-based methods or some methods lose their inductive inference capabilities in the process of fusing structure embedding to text encoder. In this paper, we propose a novel method to effectively unify structure information and language semantics without losing the power of inductive reasoning. We adopt entity anchors and these anchors and textual description of KG elements are fed together into the PLM-based encoder to learn unified representations. In addition, the proposed method utilizes additional random negative samples which can be reused in the each mini-batch during contrastive learning to learn a generalized entity representations. We verify the effectiveness of the our proposed method through various experiments and analysis. The experimental results on standard benchmark widely used in link prediction task show that the proposed model outperforms existing the SOTA KGC models. Especially, our method show the largest performance improvement on FB15K-237, which is competitive to the SOTA of structure-based KGC methods.
Reward-Robust RLHF in LLMs
As Large Language Models (LLMs) continue to progress toward more advanced forms of intelligence, Reinforcement Learning from Human Feedback (RLHF) is increasingly seen as a key pathway toward achieving Artificial General Intelligence (AGI). However, the reliance on reward-model-based (RM-based) alignment methods introduces significant challenges due to the inherent instability and imperfections of Reward Models (RMs), which can lead to critical issues such as reward hacking and misalignment with human intentions. In this paper, we introduce a reward-robust RLHF framework aimed at addressing these fundamental challenges, paving the way for more reliable and resilient learning in LLMs. Our approach introduces a novel optimization objective that carefully balances performance and robustness by incorporating Bayesian Reward Model Ensembles (BRME) to model the uncertainty set of reward functions. This allows the framework to integrate both nominal performance and minimum reward signals, ensuring more stable learning even with imperfect reward models. Empirical results demonstrate that our framework consistently outperforms traditional RLHF across diverse benchmarks, showing improved accuracy and long-term stability. We also provide a theoretical analysis, demonstrating that reward-robust RLHF approaches the stability of constant reward settings, which proves to be effective in a stochastic-case analysis. Together, these contributions highlight the framework potential to enhance both the performance and stability of LLM alignment with RLHF.
BeamLearning: an end-to-end Deep Learning approach for the angular localization of sound sources using raw multichannel acoustic pressure data
Sound sources localization using multichannel signal processing has been a subject of active research for decades. In recent years, the use of deep learning in audio signal processing has allowed to drastically improve performances for machine hearing. This has motivated the scientific community to also develop machine learning strategies for source localization applications. In this paper, we present BeamLearning, a multi-resolution deep learning approach that allows to encode relevant information contained in unprocessed time domain acoustic signals captured by microphone arrays. The use of raw data aims at avoiding simplifying hypothesis that most traditional model-based localization methods rely on. Benefits of its use are shown for realtime sound source 2D-localization tasks in reverberating and noisy environments. Since supervised machine learning approaches require large-sized, physically realistic, precisely labelled datasets, we also developed a fast GPU-based computation of room impulse responses using fractional delays for image source models. A thorough analysis of the network representation and extensive performance tests are carried out using the BeamLearning network with synthetic and experimental datasets. Obtained results demonstrate that the BeamLearning approach significantly outperforms the wideband MUSIC and SRP-PHAT methods in terms of localization accuracy and computational efficiency in presence of heavy measurement noise and reverberation.
SUNet: Swin Transformer UNet for Image Denoising
Image restoration is a challenging ill-posed problem which also has been a long-standing issue. In the past few years, the convolution neural networks (CNNs) almost dominated the computer vision and had achieved considerable success in different levels of vision tasks including image restoration. However, recently the Swin Transformer-based model also shows impressive performance, even surpasses the CNN-based methods to become the state-of-the-art on high-level vision tasks. In this paper, we proposed a restoration model called SUNet which uses the Swin Transformer layer as our basic block and then is applied to UNet architecture for image denoising. The source code and pre-trained models are available at https://github.com/FanChiMao/SUNet.
Social Biases in Automatic Evaluation Metrics for NLG
Many studies have revealed that word embeddings, language models, and models for specific downstream tasks in NLP are prone to social biases, especially gender bias. Recently these techniques have been gradually applied to automatic evaluation metrics for text generation. In the paper, we propose an evaluation method based on Word Embeddings Association Test (WEAT) and Sentence Embeddings Association Test (SEAT) to quantify social biases in evaluation metrics and discover that social biases are also widely present in some model-based automatic evaluation metrics. Moreover, we construct gender-swapped meta-evaluation datasets to explore the potential impact of gender bias in image caption and text summarization tasks. Results show that given gender-neutral references in the evaluation, model-based evaluation metrics may show a preference for the male hypothesis, and the performance of them, i.e. the correlation between evaluation metrics and human judgments, usually has more significant variation after gender swapping.
Snap Video: Scaled Spatiotemporal Transformers for Text-to-Video Synthesis
Contemporary models for generating images show remarkable quality and versatility. Swayed by these advantages, the research community repurposes them to generate videos. Since video content is highly redundant, we argue that naively bringing advances of image models to the video generation domain reduces motion fidelity, visual quality and impairs scalability. In this work, we build Snap Video, a video-first model that systematically addresses these challenges. To do that, we first extend the EDM framework to take into account spatially and temporally redundant pixels and naturally support video generation. Second, we show that a U-Net - a workhorse behind image generation - scales poorly when generating videos, requiring significant computational overhead. Hence, we propose a new transformer-based architecture that trains 3.31 times faster than U-Nets (and is ~4.5 faster at inference). This allows us to efficiently train a text-to-video model with billions of parameters for the first time, reach state-of-the-art results on a number of benchmarks, and generate videos with substantially higher quality, temporal consistency, and motion complexity. The user studies showed that our model was favored by a large margin over the most recent methods. See our website at https://snap-research.github.io/snapvideo/.
Logical Closed Loop: Uncovering Object Hallucinations in Large Vision-Language Models
Object hallucination has been an Achilles' heel which hinders the broader applications of large vision-language models (LVLMs). Object hallucination refers to the phenomenon that the LVLMs claim non-existent objects in the image. To mitigate the object hallucinations, instruction tuning and external model-based detection methods have been proposed, which either require large-scare computational resources or depend on the detection result of external models. However, there remains an under-explored field to utilize the LVLM itself to alleviate object hallucinations. In this work, we adopt the intuition that the LVLM tends to respond logically consistently for existent objects but inconsistently for hallucinated objects. Therefore, we propose a Logical Closed Loop-based framework for Object Hallucination Detection and Mitigation, namely LogicCheckGPT. In specific, we devise logical consistency probing to raise questions with logical correlations, inquiring about attributes from objects and vice versa. Whether their responses can form a logical closed loop serves as an indicator of object hallucination. As a plug-and-play method, it can be seamlessly applied to all existing LVLMs. Comprehensive experiments conducted on three benchmarks across four LVLMs have demonstrated significant improvements brought by our method, indicating its effectiveness and generality.
A Deep Reinforcement Learning Approach to Automated Stock Trading, using xLSTM Networks
Traditional Long Short-Term Memory (LSTM) networks are effective for handling sequential data but have limitations such as gradient vanishing and difficulty in capturing long-term dependencies, which can impact their performance in dynamic and risky environments like stock trading. To address these limitations, this study explores the usage of the newly introduced Extended Long Short Term Memory (xLSTM) network in combination with a deep reinforcement learning (DRL) approach for automated stock trading. Our proposed method utilizes xLSTM networks in both actor and critic components, enabling effective handling of time series data and dynamic market environments. Proximal Policy Optimization (PPO), with its ability to balance exploration and exploitation, is employed to optimize the trading strategy. Experiments were conducted using financial data from major tech companies over a comprehensive timeline, demonstrating that the xLSTM-based model outperforms LSTM-based methods in key trading evaluation metrics, including cumulative return, average profitability per trade, maximum earning rate, maximum pullback, and Sharpe ratio. These findings mark the potential of xLSTM for enhancing DRL-based stock trading systems.
Health Text Simplification: An Annotated Corpus for Digestive Cancer Education and Novel Strategies for Reinforcement Learning
Objective: The reading level of health educational materials significantly influences the understandability and accessibility of the information, particularly for minoritized populations. Many patient educational resources surpass the reading level and complexity of widely accepted standards. There is a critical need for high-performing text simplification models in health information to enhance dissemination and literacy. This need is particularly acute in cancer education, where effective prevention and screening education can substantially reduce morbidity and mortality. Methods: We introduce Simplified Digestive Cancer (SimpleDC), a parallel corpus of cancer education materials tailored for health text simplification research, comprising educational content from the American Cancer Society, Centers for Disease Control and Prevention, and National Cancer Institute. Utilizing SimpleDC alongside the existing Med-EASi corpus, we explore Large Language Model (LLM)-based simplification methods, including fine-tuning, reinforcement learning (RL), reinforcement learning with human feedback (RLHF), domain adaptation, and prompt-based approaches. Our experimentation encompasses Llama 2 and GPT-4. A novel RLHF reward function is introduced, featuring a lightweight model adept at distinguishing between original and simplified texts, thereby enhancing the model's effectiveness with unlabeled data. Results: Fine-tuned Llama 2 models demonstrated high performance across various metrics. Our innovative RLHF reward function surpassed existing RL text simplification reward functions in effectiveness. The results underscore that RL/RLHF can augment fine-tuning, facilitating model training on unlabeled text and improving performance.
Signal Temporal Logic Neural Predictive Control
Ensuring safety and meeting temporal specifications are critical challenges for long-term robotic tasks. Signal temporal logic (STL) has been widely used to systematically and rigorously specify these requirements. However, traditional methods of finding the control policy under those STL requirements are computationally complex and not scalable to high-dimensional or systems with complex nonlinear dynamics. Reinforcement learning (RL) methods can learn the policy to satisfy the STL specifications via hand-crafted or STL-inspired rewards, but might encounter unexpected behaviors due to ambiguity and sparsity in the reward. In this paper, we propose a method to directly learn a neural network controller to satisfy the requirements specified in STL. Our controller learns to roll out trajectories to maximize the STL robustness score in training. In testing, similar to Model Predictive Control (MPC), the learned controller predicts a trajectory within a planning horizon to ensure the satisfaction of the STL requirement in deployment. A backup policy is designed to ensure safety when our controller fails. Our approach can adapt to various initial conditions and environmental parameters. We conduct experiments on six tasks, where our method with the backup policy outperforms the classical methods (MPC, STL-solver), model-free and model-based RL methods in STL satisfaction rate, especially on tasks with complex STL specifications while being 10X-100X faster than the classical methods.
Beyond Monolithic Rewards: A Hybrid and Multi-Aspect Reward Optimization for MLLM Alignment
Aligning multimodal large language models (MLLMs) with human preferences often relies on single-signal, model-based reward methods. Such monolithic rewards often lack confidence calibration across domain-specific tasks, fail to capture diverse aspects of human preferences, and require extensive data annotation and reward model training. In this work, we propose a hybrid reward modeling framework that integrates complementary reward paradigms: (i) model-based rewards, where a learned reward model predicts scalar or vector scores from synthetic and human feedback, and (ii) rule-based rewards, where domain-specific heuristics provide explicit correctness signals with confidence. Beyond accuracy, we further incorporate multi-aspect rewards to enforce instruction adherence and introduce a generalized length-penalty reward to stabilize training and improve performance. The proposed framework provides a flexible and effective approach to aligning MLLMs through reinforcement learning policy optimization. Our experiments show consistent improvements across different multimodal benchmarks when applying hybrid and multi-aspect reward modeling. Our best performing model in the 3B family achieves an overall average improvement of ~9.5% across general and math reasoning tasks. Focusing specifically on mathematical benchmarks, the model achieves a significant average improvement of ~16%, highlighting its effectiveness in mathematical reasoning and problem solving.
A Simple but Effective Elaborative Query Reformulation Approach for Natural Language Recommendation
Natural Language (NL) recommender systems aim to retrieve relevant items from free-form user queries and item descriptions. Existing systems often rely on dense retrieval (DR), which struggles to interpret challenging queries that express broad (e.g., "cities for youth friendly activities") or indirect (e.g., "cities for a high school graduation trip") user intents. While query reformulation (QR) has been widely adopted to improve such systems, existing QR methods tend to focus only on expanding the range of query subtopics (breadth) or elaborating on the potential meaning of a query (depth), but not both. In this paper, we propose EQR (Elaborative Subtopic Query Reformulation), a large language model-based QR method that combines both breadth and depth by generating potential query subtopics with information-rich elaborations. We also introduce three new natural language recommendation benchmarks in travel, hotel, and restaurant domains to establish evaluation of NL recommendation with challenging queries. Experiments show EQR substantially outperforms state-of-the-art QR methods in various evaluation metrics, highlighting that a simple yet effective QR approach can significantly improve NL recommender systems for queries with broad and indirect user intents.
DiffuMural: Restoring Dunhuang Murals with Multi-scale Diffusion
Large-scale pre-trained diffusion models have produced excellent results in the field of conditional image generation. However, restoration of ancient murals, as an important downstream task in this field, poses significant challenges to diffusion model-based restoration methods due to its large defective area and scarce training samples. Conditional restoration tasks are more concerned with whether the restored part meets the aesthetic standards of mural restoration in terms of overall style and seam detail, and such metrics for evaluating heuristic image complements are lacking in current research. We therefore propose DiffuMural, a combined Multi-scale convergence and Collaborative Diffusion mechanism with ControlNet and cyclic consistency loss to optimise the matching between the generated images and the conditional control. DiffuMural demonstrates outstanding capabilities in mural restoration, leveraging training data from 23 large-scale Dunhuang murals that exhibit consistent visual aesthetics. The model excels in restoring intricate details, achieving a coherent overall appearance, and addressing the unique challenges posed by incomplete murals lacking factual grounding. Our evaluation framework incorporates four key metrics to quantitatively assess incomplete murals: factual accuracy, textural detail, contextual semantics, and holistic visual coherence. Furthermore, we integrate humanistic value assessments to ensure the restored murals retain their cultural and artistic significance. Extensive experiments validate that our method outperforms state-of-the-art (SOTA) approaches in both qualitative and quantitative metrics.
ScaleBiO: Scalable Bilevel Optimization for LLM Data Reweighting
Bilevel optimization has shown its utility across various machine learning settings, yet most algorithms in practice require second-order information, making it challenging to scale them up. Only recently, a paradigm of first-order algorithms has emerged in the theoretical literature, capable of effectively addressing bilevel optimization problems. Nevertheless, the practical efficiency of this paradigm remains unverified, particularly in the context of large language models (LLMs). This paper introduces the first scalable instantiation of this paradigm called ScaleBiO, focusing on bilevel optimization for large-scale LLM data reweighting. By combining with a recently proposed memory-efficient training technique called LISA, our novel algorithm allows the paradigm to scale to sim30B-sized LLMs on 8timesH100 GPUs, marking the first successful application of bilevel optimization under practical scenarios for large-sized LLMs. Empirically, extensive experiments on data reweighting verify the effectiveness of ScaleBiO for different-scaled models, including Llama-3-8B, Gemma-2-9B, Qwen-2-7B, and Qwen-2.5-32B, where bilevel optimization succeeds in instruction-following and math reasoning tasks, outperforming several popular baselines, including uniform sampling, influence-aware data filtering, and reference-model-based sampling methods. Theoretically, ScaleBiO ensures the optimality of the learned data weights, along with a convergence guarantee matching the conventional first-order bilevel optimization paradigm on smooth and strongly convex objectives.
Diffusion Model-based Data Augmentation Method for Fetal Head Ultrasound Segmentation
Medical image data is less accessible than in other domains due to privacy and regulatory constraints. In addition, labeling requires costly, time-intensive manual image annotation by clinical experts. To overcome these challenges, synthetic medical data generation offers a promising solution. Generative AI (GenAI), employing generative deep learning models, has proven effective at producing realistic synthetic images. This study proposes a novel mask-guided GenAI approach using diffusion models to generate synthetic fetal head ultrasound images paired with segmentation masks. These synthetic pairs augment real datasets for supervised fine-tuning of the Segment Anything Model (SAM). Our results show that the synthetic data captures real image features effectively, and this approach reaches state-of-the-art fetal head segmentation, especially when trained with a limited number of real image-mask pairs. In particular, the segmentation reaches Dice Scores of 94.66\% and 94.38\% using a handful of ultrasound images from the Spanish and African cohorts, respectively. Our code, models, and data are available on GitHub.
Audio-to-Score Conversion Model Based on Whisper methodology
This thesis develops a Transformer model based on Whisper, which extracts melodies and chords from music audio and records them into ABC notation. A comprehensive data processing workflow is customized for ABC notation, including data cleansing, formatting, and conversion, and a mutation mechanism is implemented to increase the diversity and quality of training data. This thesis innovatively introduces the "Orpheus' Score", a custom notation system that converts music information into tokens, designs a custom vocabulary library, and trains a corresponding custom tokenizer. Experiments show that compared to traditional algorithms, the model has significantly improved accuracy and performance. While providing a convenient audio-to-score tool for music enthusiasts, this work also provides new ideas and tools for research in music information processing.
DiffMix: Diffusion Model-based Data Synthesis for Nuclei Segmentation and Classification in Imbalanced Pathology Image Datasets
Nuclei segmentation and classification is a significant process in pathology image analysis. Deep learning-based approaches have greatly contributed to the higher accuracy of this task. However, those approaches suffer from the imbalanced nuclei data composition, which shows lower classification performance on the rare nuclei class. In this paper, we propose a realistic data synthesis method using a diffusion model. We generate two types of virtual patches to enlarge the training data distribution, which is for balancing the nuclei class variance and for enlarging the chance to look at various nuclei. After that, we use a semantic-label-conditioned diffusion model to generate realistic and high-quality image samples. We demonstrate the efficacy of our method by experiment results on two imbalanced nuclei datasets, improving the state-of-the-art networks. The experimental results suggest that the proposed method improves the classification performance of the rare type nuclei classification, while showing superior segmentation and classification performance in imbalanced pathology nuclei datasets.
Noiseprint: a CNN-based camera model fingerprint
Forensic analyses of digital images rely heavily on the traces of in-camera and out-camera processes left on the acquired images. Such traces represent a sort of camera fingerprint. If one is able to recover them, by suppressing the high-level scene content and other disturbances, a number of forensic tasks can be easily accomplished. A notable example is the PRNU pattern, which can be regarded as a device fingerprint, and has received great attention in multimedia forensics. In this paper we propose a method to extract a camera model fingerprint, called noiseprint, where the scene content is largely suppressed and model-related artifacts are enhanced. This is obtained by means of a Siamese network, which is trained with pairs of image patches coming from the same (label +1) or different (label -1) cameras. Although noiseprints can be used for a large variety of forensic tasks, here we focus on image forgery localization. Experiments on several datasets widespread in the forensic community show noiseprint-based methods to provide state-of-the-art performance.
A Common Pitfall of Margin-based Language Model Alignment: Gradient Entanglement
Reinforcement Learning from Human Feedback (RLHF) has become the predominant approach for language model (LM) alignment. At its core, RLHF uses a margin-based loss for preference optimization, specifying ideal LM behavior only by the difference between preferred and dispreferred responses. In this paper, we identify a common pitfall of margin-based methods -- the under-specification of ideal LM behavior on preferred and dispreferred responses individually, which leads to two unintended consequences as the margin increases: (1) The probability of dispreferred (e.g., unsafe) responses may increase, resulting in potential safety alignment failures. (2) The probability of preferred responses may decrease, even when those responses are ideal. We demystify the reasons behind these problematic behaviors: margin-based losses couple the change in the preferred probability to the gradient of the dispreferred one, and vice versa, often preventing the preferred probability from increasing while the dispreferred one decreases, and thus causing a synchronized increase or decrease in both probabilities. We term this effect, inherent in margin-based objectives, gradient entanglement. Formally, we derive conditions for general margin-based alignment objectives under which gradient entanglement becomes concerning: the inner product of the gradients of preferred and dispreferred log-probabilities is large relative to the individual gradient norms. We theoretically investigate why such inner products can be large when aligning language models and empirically validate our findings. Empirical implications of our framework extend to explaining important differences in the training dynamics of various preference optimization algorithms, and suggesting potential algorithm designs to mitigate the under-specification issue of margin-based methods and thereby improving language model alignment.
Diffusion Model-Based Image Editing: A Survey
Denoising diffusion models have emerged as a powerful tool for various image generation and editing tasks, facilitating the synthesis of visual content in an unconditional or input-conditional manner. The core idea behind them is learning to reverse the process of gradually adding noise to images, allowing them to generate high-quality samples from a complex distribution. In this survey, we provide an exhaustive overview of existing methods using diffusion models for image editing, covering both theoretical and practical aspects in the field. We delve into a thorough analysis and categorization of these works from multiple perspectives, including learning strategies, user-input conditions, and the array of specific editing tasks that can be accomplished. In addition, we pay special attention to image inpainting and outpainting, and explore both earlier traditional context-driven and current multimodal conditional methods, offering a comprehensive analysis of their methodologies. To further evaluate the performance of text-guided image editing algorithms, we propose a systematic benchmark, EditEval, featuring an innovative metric, LMM Score. Finally, we address current limitations and envision some potential directions for future research. The accompanying repository is released at https://github.com/SiatMMLab/Awesome-Diffusion-Model-Based-Image-Editing-Methods.
MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space
This paper addresses the challenge of text-conditioned streaming motion generation, which requires us to predict the next-step human pose based on variable-length historical motions and incoming texts. Existing methods struggle to achieve streaming motion generation, e.g., diffusion models are constrained by pre-defined motion lengths, while GPT-based methods suffer from delayed response and error accumulation problem due to discretized non-causal tokenization. To solve these problems, we propose MotionStreamer, a novel framework that incorporates a continuous causal latent space into a probabilistic autoregressive model. The continuous latents mitigate information loss caused by discretization and effectively reduce error accumulation during long-term autoregressive generation. In addition, by establishing temporal causal dependencies between current and historical motion latents, our model fully utilizes the available information to achieve accurate online motion decoding. Experiments show that our method outperforms existing approaches while offering more applications, including multi-round generation, long-term generation, and dynamic motion composition. Project Page: https://zju3dv.github.io/MotionStreamer/
FADI-AEC: Fast Score Based Diffusion Model Guided by Far-end Signal for Acoustic Echo Cancellation
Despite the potential of diffusion models in speech enhancement, their deployment in Acoustic Echo Cancellation (AEC) has been restricted. In this paper, we propose DI-AEC, pioneering a diffusion-based stochastic regeneration approach dedicated to AEC. Further, we propose FADI-AEC, fast score-based diffusion AEC framework to save computational demands, making it favorable for edge devices. It stands out by running the score model once per frame, achieving a significant surge in processing efficiency. Apart from that, we introduce a novel noise generation technique where far-end signals are utilized, incorporating both far-end and near-end signals to refine the score model's accuracy. We test our proposed method on the ICASSP2023 Microsoft deep echo cancellation challenge evaluation dataset, where our method outperforms some of the end-to-end methods and other diffusion based echo cancellation methods.
Is Model Ensemble Necessary? Model-based RL via a Single Model with Lipschitz Regularized Value Function
Probabilistic dynamics model ensemble is widely used in existing model-based reinforcement learning methods as it outperforms a single dynamics model in both asymptotic performance and sample efficiency. In this paper, we provide both practical and theoretical insights on the empirical success of the probabilistic dynamics model ensemble through the lens of Lipschitz continuity. We find that, for a value function, the stronger the Lipschitz condition is, the smaller the gap between the true dynamics- and learned dynamics-induced Bellman operators is, thus enabling the converged value function to be closer to the optimal value function. Hence, we hypothesize that the key functionality of the probabilistic dynamics model ensemble is to regularize the Lipschitz condition of the value function using generated samples. To test this hypothesis, we devise two practical robust training mechanisms through computing the adversarial noise and regularizing the value network's spectral norm to directly regularize the Lipschitz condition of the value functions. Empirical results show that combined with our mechanisms, model-based RL algorithms with a single dynamics model outperform those with an ensemble of probabilistic dynamics models. These findings not only support the theoretical insight, but also provide a practical solution for developing computationally efficient model-based RL algorithms.
DiffPose: SpatioTemporal Diffusion Model for Video-Based Human Pose Estimation
Denoising diffusion probabilistic models that were initially proposed for realistic image generation have recently shown success in various perception tasks (e.g., object detection and image segmentation) and are increasingly gaining attention in computer vision. However, extending such models to multi-frame human pose estimation is non-trivial due to the presence of the additional temporal dimension in videos. More importantly, learning representations that focus on keypoint regions is crucial for accurate localization of human joints. Nevertheless, the adaptation of the diffusion-based methods remains unclear on how to achieve such objective. In this paper, we present DiffPose, a novel diffusion architecture that formulates video-based human pose estimation as a conditional heatmap generation problem. First, to better leverage temporal information, we propose SpatioTemporal Representation Learner which aggregates visual evidences across frames and uses the resulting features in each denoising step as a condition. In addition, we present a mechanism called Lookup-based MultiScale Feature Interaction that determines the correlations between local joints and global contexts across multiple scales. This mechanism generates delicate representations that focus on keypoint regions. Altogether, by extending diffusion models, we show two unique characteristics from DiffPose on pose estimation task: (i) the ability to combine multiple sets of pose estimates to improve prediction accuracy, particularly for challenging joints, and (ii) the ability to adjust the number of iterative steps for feature refinement without retraining the model. DiffPose sets new state-of-the-art results on three benchmarks: PoseTrack2017, PoseTrack2018, and PoseTrack21.
Causal Prompting: Debiasing Large Language Model Prompting based on Front-Door Adjustment
Despite the notable advancements of existing prompting methods, such as In-Context Learning and Chain-of-Thought for Large Language Models (LLMs), they still face challenges related to various biases. Traditional debiasing methods primarily focus on the model training stage, including approaches based on data augmentation and reweighting, yet they struggle with the complex biases inherent in LLMs. To address such limitations, the causal relationship behind the prompting methods is uncovered using a structural causal model, and a novel causal prompting method based on front-door adjustment is proposed to effectively mitigate LLMs biases. In specific, causal intervention is achieved by designing the prompts without accessing the parameters and logits of LLMs. The chain-of-thought generated by LLM is employed as the mediator variable and the causal effect between input prompts and output answers is calculated through front-door adjustment to mitigate model biases. Moreover, to accurately represent the chain-of-thoughts and estimate the causal effects, contrastive learning is used to fine-tune the encoder of chain-of-thought by aligning its space with that of the LLM. Experimental results show that the proposed causal prompting approach achieves excellent performance across seven natural language processing datasets on both open-source and closed-source LLMs.
FedRef: Communication-Efficient Bayesian Fine-Tuning using a Reference Model
Federated learning (FL) collaboratively trains artificial intelligence (AI) models to ensure user data privacy. Sharing only model updates generated from local training on client data with the server enhances user data privacy. However, model performance may suffer due to data and system heterogeneity among clients in FL scenarios. Previous studies have proposed model optimization, fine-tuning, and personalization to achieve improved model performance. Despite these efforts, models resulting from FL scenarios often exhibit catastrophic forgetting, which increases the communication and computational costs of clients for model optimization and raises energy consumption. To address these challenges, we propose a reference model-based fine-tuning method for federated learning that overcomes catastrophic forgetting in each round. Our method is derived from Bayesian parameter-efficient transfer learning and includes an proximal term. It employs a reference model that incorporates previous model parameters and reviews previous global features in the model optimization step to mitigate catastrophic forgetting. As a result, our method achieves higher model performance and lower communication and computational costs for clients than existing methods.
Perception-based multiplicative noise removal using SDEs
Multiplicative noise, also known as speckle or pepper noise, commonly affects images produced by synthetic aperture radar (SAR), lasers, or optical lenses. Unlike additive noise, which typically arises from thermal processes or external factors, multiplicative noise is inherent to the system, originating from the fluctuation in diffuse reflections. These fluctuations result in multiple copies of the same signal with varying magnitudes being combined. Consequently, despeckling, or removing multiplicative noise, necessitates different techniques compared to those used for additive noise removal. In this paper, we propose a novel approach using Stochastic Differential Equations based diffusion models to address multiplicative noise. We demonstrate that multiplicative noise can be effectively modeled as a Geometric Brownian Motion process in the logarithmic domain. Utilizing the Fokker-Planck equation, we derive the corresponding reverse process for image denoising. To validate our method, we conduct extensive experiments on two different datasets, comparing our approach to both classical signal processing techniques and contemporary CNN-based noise removal models. Our results indicate that the proposed method significantly outperforms existing methods on perception-based metrics such as FID and LPIPS, while maintaining competitive performance on traditional metrics like PSNR and SSIM.
Surrogate Model Extension (SME): A Fast and Accurate Weight Update Attack on Federated Learning
In Federated Learning (FL) and many other distributed training frameworks, collaborators can hold their private data locally and only share the network weights trained with the local data after multiple iterations. Gradient inversion is a family of privacy attacks that recovers data from its generated gradients. Seemingly, FL can provide a degree of protection against gradient inversion attacks on weight updates, since the gradient of a single step is concealed by the accumulation of gradients over multiple local iterations. In this work, we propose a principled way to extend gradient inversion attacks to weight updates in FL, thereby better exposing weaknesses in the presumed privacy protection inherent in FL. In particular, we propose a surrogate model method based on the characteristic of two-dimensional gradient flow and low-rank property of local updates. Our method largely boosts the ability of gradient inversion attacks on weight updates containing many iterations and achieves state-of-the-art (SOTA) performance. Additionally, our method runs up to 100times faster than the SOTA baseline in the common FL scenario. Our work re-evaluates and highlights the privacy risk of sharing network weights. Our code is available at https://github.com/JunyiZhu-AI/surrogate_model_extension.
Knowledge Graph-based Retrieval-Augmented Generation for Schema Matching
Traditional similarity-based schema matching methods are incapable of resolving semantic ambiguities and conflicts in domain-specific complex mapping scenarios due to missing commonsense and domain-specific knowledge. The hallucination problem of large language models (LLMs) also makes it challenging for LLM-based schema matching to address the above issues. Therefore, we propose a Knowledge Graph-based Retrieval-Augmented Generation model for Schema Matching, referred to as the KG-RAG4SM. In particular, KG-RAG4SM introduces novel vector-based, graph traversal-based, and query-based graph retrievals, as well as a hybrid approach and ranking schemes that identify the most relevant subgraphs from external large knowledge graphs (KGs). We showcase that KG-based retrieval-augmented LLMs are capable of generating more accurate results for complex matching cases without any re-training. Our experimental results show that KG-RAG4SM outperforms the LLM-based state-of-the-art (SOTA) methods (e.g., Jellyfish-8B) by 35.89% and 30.50% in terms of precision and F1 score on the MIMIC dataset, respectively; KG-RAG4SM with GPT-4o-mini outperforms the pre-trained language model (PLM)-based SOTA methods (e.g., SMAT) by 69.20% and 21.97% in terms of precision and F1 score on the Synthea dataset, respectively. The results also demonstrate that our approach is more efficient in end-to-end schema matching, and scales to retrieve from large KGs. Our case studies on the dataset from the real-world schema matching scenario exhibit that the hallucination problem of LLMs for schema matching is well mitigated by our solution.
h-Edit: Effective and Flexible Diffusion-Based Editing via Doob's h-Transform
We introduce a theoretical framework for diffusion-based image editing by formulating it as a reverse-time bridge modeling problem. This approach modifies the backward process of a pretrained diffusion model to construct a bridge that converges to an implicit distribution associated with the editing target at time 0. Building on this framework, we propose h-Edit, a novel editing method that utilizes Doob's h-transform and Langevin Monte Carlo to decompose the update of an intermediate edited sample into two components: a "reconstruction" term and an "editing" term. This decomposition provides flexibility, allowing the reconstruction term to be computed via existing inversion techniques and enabling the combination of multiple editing terms to handle complex editing tasks. To our knowledge, h-Edit is the first training-free method capable of performing simultaneous text-guided and reward-model-based editing. Extensive experiments, both quantitative and qualitative, show that h-Edit outperforms state-of-the-art baselines in terms of editing effectiveness and faithfulness. Our source code is available at https://github.com/nktoan/h-edit.
Can Language Beat Numerical Regression? Language-Based Multimodal Trajectory Prediction
Language models have demonstrated impressive ability in context understanding and generative performance. Inspired by the recent success of language foundation models, in this paper, we propose LMTraj (Language-based Multimodal Trajectory predictor), which recasts the trajectory prediction task into a sort of question-answering problem. Departing from traditional numerical regression models, which treat the trajectory coordinate sequence as continuous signals, we consider them as discrete signals like text prompts. Specially, we first transform an input space for the trajectory coordinate into the natural language space. Here, the entire time-series trajectories of pedestrians are converted into a text prompt, and scene images are described as text information through image captioning. The transformed numerical and image data are then wrapped into the question-answering template for use in a language model. Next, to guide the language model in understanding and reasoning high-level knowledge, such as scene context and social relationships between pedestrians, we introduce an auxiliary multi-task question and answering. We then train a numerical tokenizer with the prompt data. We encourage the tokenizer to separate the integer and decimal parts well, and leverage it to capture correlations between the consecutive numbers in the language model. Lastly, we train the language model using the numerical tokenizer and all of the question-answer prompts. Here, we propose a beam-search-based most-likely prediction and a temperature-based multimodal prediction to implement both deterministic and stochastic inferences. Applying our LMTraj, we show that the language-based model can be a powerful pedestrian trajectory predictor, and outperforms existing numerical-based predictor methods. Code is publicly available at https://github.com/inhwanbae/LMTrajectory .
Planning with Diffusion for Flexible Behavior Synthesis
Model-based reinforcement learning methods often use learning only for the purpose of estimating an approximate dynamics model, offloading the rest of the decision-making work to classical trajectory optimizers. While conceptually simple, this combination has a number of empirical shortcomings, suggesting that learned models may not be well-suited to standard trajectory optimization. In this paper, we consider what it would look like to fold as much of the trajectory optimization pipeline as possible into the modeling problem, such that sampling from the model and planning with it become nearly identical. The core of our technical approach lies in a diffusion probabilistic model that plans by iteratively denoising trajectories. We show how classifier-guided sampling and image inpainting can be reinterpreted as coherent planning strategies, explore the unusual and useful properties of diffusion-based planning methods, and demonstrate the effectiveness of our framework in control settings that emphasize long-horizon decision-making and test-time flexibility.
Not Enough Data? Deep Learning to the Rescue!
Based on recent advances in natural language modeling and those in text generation capabilities, we propose a novel data augmentation method for text classification tasks. We use a powerful pre-trained neural network model to artificially synthesize new labeled data for supervised learning. We mainly focus on cases with scarce labeled data. Our method, referred to as language-model-based data augmentation (LAMBADA), involves fine-tuning a state-of-the-art language generator to a specific task through an initial training phase on the existing (usually small) labeled data. Using the fine-tuned model and given a class label, new sentences for the class are generated. Our process then filters these new sentences by using a classifier trained on the original data. In a series of experiments, we show that LAMBADA improves classifiers' performance on a variety of datasets. Moreover, LAMBADA significantly improves upon the state-of-the-art techniques for data augmentation, specifically those applicable to text classification tasks with little data.
Style Injection in Diffusion: A Training-free Approach for Adapting Large-scale Diffusion Models for Style Transfer
Despite the impressive generative capabilities of diffusion models, existing diffusion model-based style transfer methods require inference-stage optimization (e.g. fine-tuning or textual inversion of style) which is time-consuming, or fails to leverage the generative ability of large-scale diffusion models. To address these issues, we introduce a novel artistic style transfer method based on a pre-trained large-scale diffusion model without any optimization. Specifically, we manipulate the features of self-attention layers as the way the cross-attention mechanism works; in the generation process, substituting the key and value of content with those of style image. This approach provides several desirable characteristics for style transfer including 1) preservation of content by transferring similar styles into similar image patches and 2) transfer of style based on similarity of local texture (e.g. edge) between content and style images. Furthermore, we introduce query preservation and attention temperature scaling to mitigate the issue of disruption of original content, and initial latent Adaptive Instance Normalization (AdaIN) to deal with the disharmonious color (failure to transfer the colors of style). Our experimental results demonstrate that our proposed method surpasses state-of-the-art methods in both conventional and diffusion-based style transfer baselines.
Meta-Learning Dynamics Forecasting Using Task Inference
Current deep learning models for dynamics forecasting struggle with generalization. They can only forecast in a specific domain and fail when applied to systems with different parameters, external forces, or boundary conditions. We propose a model-based meta-learning method called DyAd which can generalize across heterogeneous domains by partitioning them into different tasks. DyAd has two parts: an encoder which infers the time-invariant hidden features of the task with weak supervision, and a forecaster which learns the shared dynamics of the entire domain. The encoder adapts and controls the forecaster during inference using adaptive instance normalization and adaptive padding. Theoretically, we prove that the generalization error of such procedure is related to the task relatedness in the source domain, as well as the domain differences between source and target. Experimentally, we demonstrate that our model outperforms state-of-the-art approaches on both turbulent flow and real-world ocean data forecasting tasks.
ArtiMuse: Fine-Grained Image Aesthetics Assessment with Joint Scoring and Expert-Level Understanding
The rapid advancement of educational applications, artistic creation, and AI-generated content (AIGC) technologies has substantially increased practical requirements for comprehensive Image Aesthetics Assessment (IAA), particularly demanding methods capable of delivering both quantitative scoring and professional understanding. Multimodal Large Language Model (MLLM)-based IAA methods demonstrate stronger perceptual and generalization capabilities compared to traditional approaches, yet they suffer from modality bias (score-only or text-only) and lack fine-grained attribute decomposition, thereby failing to support further aesthetic assessment. In this paper, we present:(1) ArtiMuse, an innovative MLLM-based IAA model with Joint Scoring and Expert-Level Understanding capabilities; (2) ArtiMuse-10K, the first expert-curated image aesthetic dataset comprising 10,000 images spanning 5 main categories and 15 subcategories, each annotated by professional experts with 8-dimensional attributes analysis and a holistic score. Both the model and dataset will be made public to advance the field.
A Diagram Is Worth A Dozen Images
Diagrams are common tools for representing complex concepts, relationships and events, often when it would be difficult to portray the same information with natural images. Understanding natural images has been extensively studied in computer vision, while diagram understanding has received little attention. In this paper, we study the problem of diagram interpretation and reasoning, the challenging task of identifying the structure of a diagram and the semantics of its constituents and their relationships. We introduce Diagram Parse Graphs (DPG) as our representation to model the structure of diagrams. We define syntactic parsing of diagrams as learning to infer DPGs for diagrams and study semantic interpretation and reasoning of diagrams in the context of diagram question answering. We devise an LSTM-based method for syntactic parsing of diagrams and introduce a DPG-based attention model for diagram question answering. We compile a new dataset of diagrams with exhaustive annotations of constituents and relationships for over 5,000 diagrams and 15,000 questions and answers. Our results show the significance of our models for syntactic parsing and question answering in diagrams using DPGs.
