{"className": "AnimToTextureParamNames::AutoPlay", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::AutoPlay = TEXT(\"AutoPlay\"); }", "variables": []} {"className": "AnimToTextureParamNames::BonePositionTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::BonePositionTexture = TEXT(\"BonePositionTexture\"); }", "variables": []} {"className": "AnimToTextureParamNames::BoneRotationTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::BoneRotationTexture = TEXT(\"BoneRotationTexture\"); }", "variables": []} {"className": "AnimToTextureParamNames::BoneWeightRowsPerFrame", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::BoneWeightRowsPerFrame = TEXT(\"BoneWeightsRowsPerFrame\"); }", "variables": []} {"className": "AnimToTextureParamNames::BoneWeightsTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::BoneWeightsTexture = TEXT(\"BoneWeightsTexture\"); }", "variables": []} {"className": "AnimToTextureParamNames::EndFrame", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::EndFrame = TEXT(\"EndFrame\"); }", "variables": []} {"className": "AnimToTextureParamNames::Frame", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::Frame = TEXT(\"Frame\"); }", "variables": []} {"className": "AnimToTextureParamNames::NumBones", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::NumBones = TEXT(\"NumBones\"); }", "variables": []} {"className": "AnimToTextureParamNames::MinBBox", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::MinBBox = TEXT(\"MinBBox\"); }", "variables": []} {"className": "AnimToTextureParamNames::NumFrames", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::NumFrames = TEXT(\"NumFrames\"); }", "variables": []} {"className": "AnimToTextureParamNames::RowsPerFrame", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::RowsPerFrame = TEXT(\"RowsPerFrame\"); }", "variables": []} {"className": "AnimToTextureParamNames::SampleRate", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::SampleRate = TEXT(\"SampleRate\"); }", "variables": []} {"className": "AnimToTextureParamNames::SizeBBox", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::SizeBBox = TEXT(\"SizeBBox\"); }", "variables": []} {"className": "AnimToTextureParamNames::StartFrame", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::StartFrame = TEXT(\"StartFrame\"); }", "variables": []} {"className": "AnimToTextureParamNames::UseFourInfluences", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::UseFourInfluences = TEXT(\"UseFourInfluences\"); }", "variables": []} {"className": "AnimToTextureParamNames::UseTwoInfluences", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::UseTwoInfluences = TEXT(\"UseTwoInfluences\"); }", "variables": []} {"className": "AnimToTextureParamNames::UseUV0", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::UseUV0 = TEXT(\"UseUV0\"); }", "variables": []} {"className": "AnimToTextureParamNames::UseUV1", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::UseUV1 = TEXT(\"UseUV1\"); }", "variables": []} {"className": "AnimToTextureParamNames::UseUV2", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::UseUV2 = TEXT(\"UseUV2\"); }", "variables": []} {"className": "AnimToTextureParamNames::UseUV3", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::UseUV3 = TEXT(\"UseUV3\"); }", "variables": []} {"className": "AnimToTextureParamNames::VertexNormalTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::VertexNormalTexture = TEXT(\"NormalTexture\"); }", "variables": []} {"className": "EAnimToTextureNumBoneInfluences", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "enum EAnimToTextureNumBoneInfluences { One, Two, Four, }", "variables": []} {"className": "EAnimToTextureMode", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "enum EAnimToTextureMode { Vertex, Bone, }", "variables": []} {"className": "AnimToTextureParamNames::VertexPositionTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "namespace AnimToTextureParamNames { static const [FName](API\\Runtime\\Core\\UObject\\FName) AnimToTextureParamNames::VertexPositionTexture = TEXT(\"PositionTexture\"); }", "variables": []} {"className": "EAnimToTexturePrecision", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "enum EAnimToTexturePrecision { EightBits, SixteenBits, }", "variables": []} {"className": "FAnimToTextureAnimInfo", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAnimToTextureAnimInfo", "variables": [{"type": "int32", "name": "EndFrame", "description": ""}, {"type": "int32", "name": "StartFrame", "description": ""}]} {"className": "FAnimToTextureAnimSequenceInfo", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAnimToTextureAnimSequenceInfo", "variables": [{"type": "TObjectPtr static AssetType * GetAsset ( const [TSoftObjectPtr](API\\Runtime\\CoreUObject\\UObject\\TSoftObjectPtr)< AssetType > & AssetPointer )", "variables": []} {"className": "UAnimToTextureDataAsset::GetBoneRotationTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "[UTexture2D](API\\Runtime\\Engine\\Engine\\UTexture2D) * GetBoneRotationTexture() const", "variables": []} {"className": "UAnimToTextureDataAsset::GetBonePositionTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "[UTexture2D](API\\Runtime\\Engine\\Engine\\UTexture2D) * GetBonePositionTexture() const", "variables": []} {"className": "UAnimToTextureDataAsset::GetBoneWeightTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "[UTexture2D](API\\Runtime\\Engine\\Engine\\UTexture2D) * GetBoneWeightTexture() const", "variables": []} {"className": "UAnimToTextureDataAsset::GetIndexFromAnimSequence", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "Finds AnimSequenceIndexin the Animations Array. Only Enabled elements are returned. Returns -1 if not found.", "module": "AnimToTexture", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Default) int32 GetIndexFromAnimSequence ( const [UAnimSequence](API\\Runtime\\Engine\\Animation\\UAnimSequence) * Sequence )", "variables": []} {"className": "UAnimToTextureDataAsset::GetSkeletalMesh", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "[USkeletalMesh](API\\Runtime\\Engine\\Engine\\USkeletalMesh) * GetSkeletalMesh() const", "variables": []} {"className": "UAnimToTextureDataAsset::GetStaticMesh", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "[UStaticMesh](API\\Runtime\\Engine\\Engine\\UStaticMesh) * GetStaticMesh() const", "variables": []} {"className": "UAnimToTextureDataAsset::GetVertexNormalTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "[UTexture2D](API\\Runtime\\Engine\\Engine\\UTexture2D) * GetVertexNormalTexture() const", "variables": []} {"className": "UAnimToTextureDataAsset::ResetInfo", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void ResetInfo()", "variables": []} {"className": "UAnimToTextureInstancePlaybackLibrary::BatchUpdateInstancesAutoPlayData", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureInstancePlaybackHelpers.h", "description": "Updates all instances with the given Transforms and AutoPlayData", "module": "AnimToTexture", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"AnimToTexture|Playback\") static bool BatchUpdateInstancesAutoPlayData ( [UInstancedStaticMeshComponent](API\\Runtime\\Engine\\Components\\UInstancedStaticMeshComponent) * InstancedMeshComponent, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnimToTextureAutoPlayData](API\\Plugins\\AnimToTexture\\FAnimToTextureAutoPlayData) > & AutoPlayData, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< FMatrix > & Transforms, bool bMarkRenderStateDirty )", "variables": []} {"className": "UAnimToTextureInstancePlaybackLibrary::BatchUpdateInstancesFrameData", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureInstancePlaybackHelpers.h", "description": "Updates all instances with the given Transforms and FrameData", "module": "AnimToTexture", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"AnimToTexture|Playback\") static bool BatchUpdateInstancesFrameData ( [UInstancedStaticMeshComponent](API\\Runtime\\Engine\\Components\\UInstancedStaticMeshComponent) * InstancedMeshComponent, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnimToTextureFrameData](API\\Plugins\\AnimToTexture\\FAnimToTextureFrameData) > & FrameData, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< FMatrix > & Transforms, bool bMarkRenderStateDirty )", "variables": []} {"className": "UAnimToTextureDataAsset::GetVertexPositionTexture", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "[UTexture2D](API\\Runtime\\Engine\\Engine\\UTexture2D) * GetVertexPositionTexture() const", "variables": []} {"className": "UAnimToTextureInstancePlaybackLibrary::GetAutoPlayDataFromDataAsset", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureInstancePlaybackHelpers.h", "description": "Returns an AutoPlayData with the Start and End Frame for the given AnimationIndex. If AnimationIndex is out of range, false will be returned.", "module": "AnimToTexture", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"AnimToTexture|Playback\") static bool GetAutoPlayDataFromDataAsset ( const [UAnimToTextureDataAsset](API\\Plugins\\AnimToTexture\\UAnimToTextureDataAsset) * DataAsset, int32 AnimationIndex, [FAnimToTextureAutoPlayData](API\\Plugins\\AnimToTexture\\FAnimToTextureAutoPlayData) & AutoPlayData, float TimeOffset, float PlayRate )", "variables": []} {"className": "UAnimToTextureInstancePlaybackLibrary::GetFrame", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureInstancePlaybackHelpers.h", "description": "", "module": "AnimToTexture", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"AnimToTexture|Playback\") static float GetFrame ( float Time, float StartFrame, float EndFrame, float TimeOffset, float PlayRate, float SampleRate )", "variables": []} {"className": "UAnimToTextureInstancePlaybackLibrary::GetFrameDataFromDataAsset", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureInstancePlaybackHelpers.h", "description": "", "module": "AnimToTexture", "code": "[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=\"AnimToTexture|Playback\") static bool GetFrameDataFromDataAsset ( const [UAnimToTextureDataAsset](API\\Plugins\\AnimToTexture\\UAnimToTextureDataAsset) * DataAsset, int32 AnimationIndex, float Time, [FAnimToTextureFrameData](API\\Plugins\\AnimToTexture\\FAnimToTextureFrameData) & AutoPlayData, float TimeOffset, float PlayRate )", "variables": []} {"className": "UAnimToTextureDataAsset", "headerPath": "/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h", "description": "", "module": "AnimToTexture", "code": "[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType) class UAnimToTextureDataAsset : public [UPrimaryDataAsset](API\\Runtime\\Engine\\Engine\\UPrimaryDataAsset)", "variables": [{"type": "int32", "name": "AnimationIndex", "description": "AnimationIndexIndexof the animation to play."}, {"type": "TArray